Reviews and Problems with Monaco: What's Yours Is Mine
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Monaco: What’s Yours Is Mine Review
1 November 2013
Excerpt: Monaco: What’s Yours Is Mine could really just be called Monaco: What You Make of It. It’s not that Monaco’s gameplay is overly complicated. At its core, this is one of the more simplified crime-themed titles you’ll likely ever get your hands on. You need to master all of three buttons or so in this top-down, pixilated “heist game” that developer Pocketwatch Game has released via Valve’s Steam platform. Monaco isn’t Rainbow Six.
Pros: Hilariously fun when planning goes awry; plenty of characters to pick from; intriguing gameplay mechanics; great multiplayer support.
Cons: Single-player can get tedious; unlockable system seems slightly out-of-place; some less-desirable characters.
Excerpt: It may seem like Monaco: What's Yours is Mine is a game that came literally out of nowhere, but it's got quite the history. The unique title from Pocket Watch Games took first place in the Independent Games Festival back in 2010 and has been in production for a much wider release for the last two and a half years. The result is one of the most unique andchaotic multiplayer experiences you'll experience.
Review: Monaco: What's Yours Is Mine pulls off a damn fine heist
13 June 2013
Excerpt: Successfully pulling off a heist is never an easy feat. There are many intricacies and factors to take into account when you’re planning on robbing a place clean or busting out an imprisoned partner in crime. Granted, I’ve never actually been a part of a real heist because, quite frankly, I’d be too stupid and/or too nervous to actually do what I’m supposed to do.
Conclusion: Single player is fun, but it is in multiplayer that Monaco really shines. Up to four players can take part in a mission, each taking on different roles. The difference here being that if one player goes down, other players can go and revive them. Multiplayer allows you to gather up all the coins in a level quicker and allows you to combine skills together to aid the heist.
Conclusion: Monaco: What's Yours Is Mine is a great cooperative experience, both when playing stealthily or when playing chaotically. When going at it alone, it can be a bit tough and you're practically forced to make "safe" choices like the Cleaner or the Mole, but it's still quite enjoyable and requires a bit of practice to master its missions.
Pros: +Fun co-op experience, +Great concept and mechanics, +Impressive visuals, +Lots of varied classes
Cons: -Single-player missions can be a bit too hard, -AI has a few glitches
Conclusion: Miss; Some might find it annoying that when playing together, and if everyone is dead at the same time (you can revive each other) you fail the mission and have to start all over. When you are playing alone, you have four lives to make use of. Need; The console version didn't get the map editor that the PC version got, it could have extended the life of this game on XBL.
Conclusion: Monaco is a co-op experience not to be missed—meticulously designed, artistically unique, and delightfully entertaining.
Pros: Easy to jump in stealth action with challenging and rewarding stages. Incredibly fun with friends. Old-school heist movie charm. Great play between audio and visuals. Eight entertaining characters.
Cons: Experience varies depending on people you find to play with. Sometimes the gameplay abandons stealth for frantic running to get coins.
Excerpt: There’s something oddly satisfying about heist movies. It’s strange because ordinary, well-adjusted people would condone breaking the law in such a violent manner, however, heist movies are not solely about stealing a ton of money and retiring in the Caymans. They’re about a small group of specialists using their wits and skills to cheat a monolithic but dumb system. To succeed, they must have a flawless plan and cooperate perfectly.
How Monaco is eight times better than any other heist game
Quarter to Three
1 May 2013
Excerpt: As we all know, asymmetry makes all game designs better. Which is one of the reasons chess isn’t very good. The only asymmetry they had invented back when they made chess was which side goes first. Weak. If I made chess, only white would get bishops and only black would get rooks. The white queen would be able to take two turns in a row once per game. The black queen could resurrect the king once. Also, I would include more than one map with the game.