A striking, original game let down by dull and inappropriate gunplay
A. Whitehead "Werthead", Amazon
23 June 2013
Summary: In the future there is almost no crime. The City, a beautiful landscape of towering white buildings, is well-policed and life is pleasant. But this is only possible through a government which is totalitarian and repressive. There are those opposed to the way the City operates, from reformers working within the system (usually to no avail) to the Runners, free-running messengers and couriers working to unseat the regime.
Summary: To be able to fluidly run through the various missions and time trials, you must time and coordinate your controller inputs perfectly. It is not even easy to finish time trials within the allotted times if you don't master the game, and it's even harder to finish time trials with three stars unless you are either perfect at playing a given map or you utilize glitches like the wallrun-kick glitch.
Summary: The scoring does not let you give half scores or I would have rated this a 2.5. It's fun but after a while the continuous white gets boring, and the control system leaves a lot to be desired. Why the hell couldn't this have been a game just about the running and parkour? Why did they have to throw in obligatory bad guys and shooting? For me that kind of ruined the fun of this game, and why I gave it such a low score.
Summary: A very original first person game, specially when compare with the array of dark gray first person shooters out there. I did like the art work of the game very much but I do not necessarily recommended, it is one of those game most people would probably only play once.
Fun... Once you figure a few things little-explained out...
J. Nichols "nicho114", Amazon
12 July 2011
Summary: So, my initial foray into non-Portal FPS games was Mirror's Edge. The first week with this game was a never-ending littany of swearwords and e-death brought about by gravity as I attempted to force the main character's digitized body to bend to my will using an old keyboard. Things didn't get much better until such time as I hooked up my logitech rumble-pack USB pad, and 'got the feel' of the interface. Once I did, wow!
Summary: The game might be fun, but I found the controls a bit awkward. Maybe it's because I'm used to other games, and this one is different. My biggest problem with the game is after I die. When it tries to rerun the story from the previous save, my system runs so slow that it is impossible to control the action. I have to completely exit the game and restart it to run at normal speed. I have a quad-core Dell XPS system, so I shouldn't be bogged down.
Summary: I bought this game for the graphics more than the gameplay but i remember when this came out for the 360 and they made a big deal about it. Well the game looks wonderful but for the gameplay....its obviously made for a console. The controls are a little wierd but seem to fit. The soundtrack is ok.
Summary: The biggest difference between Mirror's Edge for the PS3 and the PC is that the PC can support Phys-X. This is a relatively new technology that adds a layer of realism by dropping real-world behavior into the game using complex real physics formulae. Believe me, this makes a big difference: shattering glass, blowing smoke, billowing curtains and more are substantially different.
Summary: I'll start by saying, I'm not including anything about the SecureROM thing. As much as I hate the reasoning behind it, it hasn't caused me any harm so far so consider it off the table with this review. Mirror's Edge puts you in the trendy running shoes of a Runner, Faith, who gets sucked into a plot to (essentially) overthrown the government of a city in the not-so-distant future.