Excerpt: I really want to love Mirror's Edge. I love the innovative concept. I love the game's look and its style. I love everything about it except for playing it. Mirror's Edge can't quite pull it all together and what should be an enjoyable game (and is at times, albeit only in small bursts) is far too often frustrating to play.
Excerpt: Mirror’s Edge is one of those games which have the potential to become big franchises or go straight down the toilet. It all depends on the public’s reaction, because the product is well done, complete and generally entertaining. Although I will not dare to make any predictions regarding Faith and Mirror Edge’s future, I will try to tell you just how pleasant can be to play a simple, well done game.
Summary: While DICE managed to make a spectacular first-person jumping and climbing game, it hasn’t broken the curse of first-person melee combat—we’ve never played a first-person game with good melee combat, and Mirror’s Edge is no exception. Were melee combat not required to progress in Mirror’s Edge, the game would receive a much higher score. Were melee combat excised from the game entirely, Mirror’s Edge would have undoubtedly received the Kick Ass award.
Pros: Running, jumping, and climbing across rooftops is glorious! Awesome art direction!
Cons: We'd like the game much more without the sucky melee combat.
Excerpt: If any game was going to win an award for being cool, Mirror's Edge would be it. From the title screen onwards you're treated to a uniquely styled action game that exudes cool from every pore, drips with cutting edge technical brilliance and never tries to deviate from its platforming focus.
Excerpt: When we reviewed EA and DICE's Mirror's Edge late last year we made it quite clear that the platforming made it a success. It wasn't for everyone, but if it clicked you had the best first-person platformer ever, and a game that allowed the dedicated few to set times way above the competition.
Conclusion: There's no denying that Mirror's Edge is a great game. It's innovative, smart, sleek, stylish, and to stop this sibilance, it's just outstanding. The presentation, the graphics, the controls, it's almost perfect. But the lack of length and multiplayer features, as well as missing minute details such as a replay editor or map maker that could easily expand the game to greater heights are sorely missed; and this is what hurts the game overall.
Conclusion: Despite being short, Mirror’s Edge delivers quality – high quality – and it’s clearly a game worth playing. It is flawlessly done and the limitations of the first person view will not be felt at all, since you will always run and run and run, trying to find your way out of trouble, trying to beat your own records, trying to be better. It is intense and exciting and the poor combat experience never becomes a deal breaker. So have Faith in Mirror’s Edge and give it a try.
Conclusion: Mirrors Edge is an interesting game, it plays pretty well but we’ve heard things like “First Person Runner”, because it’s a First Person Shooter without a gun, but you can steal a gun but you have to empty the gun and then steal another one because there’s no reloading it. The First Person Runner thing fits with the game itself because your a messenger in an information guarded society.