Summary: I don't get all the haters drowning this game down. It's pretty cool, fun and cheap. Of course it has some technical issues, but come on, which game doesn't? If everyone uses Steam and facebook, who really cares about DRM? Good job, keep going!
Summary: I love Descent and that's it - new 6DOF open space action shooter. Amazing story, nice environment, fun with multiplayer (which nobody's actually playing). Game should be more balanced (it's frustrating sometimes) and without DRM, but over and over, I'm still enjoying it. Before you will follow all that "game sucks" critics, just try to play it first to make own opinion. I give it 8/10 and hope they will fix all bugs.
Summary: Always online DRM for singleplayer. That is all what is there to say. I can't understand how an Indie Developer thinks he can win the piracy war with measurements like this. It is not like I am never online or have an unstable connection - it is a matter of principle. I enjoy singleplayer and play online only with friends avoiding the abusive masses.
Summary: I am really enjoying this game. Haven't played such title in a long time, perhaps never. 6DOF in an open space? Great. Action and controls? Feels perfect, everyone will become natural-born-6dof-er Sounds & music? Great... actually the music is fantastic. Story is intriguing, I want to see how it all ends. The game is mostly about story/campaign and little on sandbox, but why would be that a bad thing?
Summary: I funded this game when it was waaay back in pre-alpha with promises of a persistent world, mining to develop your ship & character and now ages later, all they've managed to achieve is a deathmatch mode which no-one plays, a severely lacking and unbalanced storymode and the developers censoring people on Youtube who brings the game's DRM up. Yep, it's there. 100% online connection or GTFO. Avoid this game at all cost.
Summary: When I bought this game, I thought, "Oh, this looks like an interesting cross between freelancer and minecraft" and to an extent, it is. But what they neglect to tell you is that more than half of the stuff on the screen isn't actually destructible, combat is flatly unfun, and the scale of the game world is off-putting (You fly through claustrophobic little tunnels in your space ship.) The story was to me, uninteresting and difficult to grasp.
Summary: Really great game, one of the best I have played and the storyline is incredible. Only thing is you need to be patient to work out how to play and give it a chance, because the first hour I died a hell of a lot until I figured out what I was doing and really enjoy it :) Switch to easy if you are having trouble
Summary: I want to like this game, and I do. I was following this studio for a two years, almost since they started and so I was able to watch how they grow and develop this game. And now, I am really happy it became true and released successfully. It is a great game with a lot of action, awesome story and well crafted graphics.
Summary: This game is excellent. I'm impressed that LD9000 couldn't find the up and down button, because they are F and C. Inertial dampeners can be turned off as well, which turns the game into a Newtonian physics model, albeit with limited ship max speeds The game has its bugs. If you want to set the resolution, you have to set it manually in the config options. The story is a little odd, but fun.
Summary: I want to like this game, but I don't. I got both the pre-alpha, and this one. In essence, this is a space action game. What you see on the screen, like ship customization is fluff, you can put on some weapons, but it's not quite as good as games like Space Rangers, so don't be deceived. I found the 6 DOF combat to be lacking.