Reviews and Problems with Might & Magic Heroes VI
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Might & Magic Heroes VI: Shades of Darkness Review
Game Over Online
3 June 2013
Excerpt: The Might & Magic Heroes franchise is turning into a jumble — and not just with how the name has been rearranged. When Ubisoft released Heroes VI in 2011, the developer was Black Hole Entertainment. When two adventure packs were added in 2012, the developer was Limbic Entertainment. And now with Shades of Darkness , the first full expansion pack for the game, the developer is Virtuos.
Excerpt: Blame the economy. Blame the suits. Blame Canada. Wherever you point the finger, we live in an era of sequels. Whether or not this is a negative trend is a matter of taste, but it does mean that established franchises are more likely to get a fresh coat of paint than a total redesign. Might & Magic Heroes VI is a perfect example of iterative improvements that streamline and evolve a familiar formula without stepping too far outside the comfort (and comfortably lucrative)...
Pros: Major improvements to a fantastic formula, Deep RPG mechanics, Engaging visuals and gorgeous sound design
Cons: Overly-familiar combat, Minor balance issues, Uneven voice acting and writing
Conclusion: This is definitely not the high point of the series. Someone may need to return to the old drawing board.
Pros: Rich content and relatively large maps will keep you occupied for a long time, plenty of stuff to do, different units and skills to use, various spells to cast, cool art, all in all it's a nice little fantasy themed tale;
Cons: Several annoying technical issues, building up towns and cities is not the same, still not quite as fun and engrossing as some of the earlier installments, the game undoubtedly lacks more gameplay variation to separate itself from genre competitors.
Excerpt: Might & Magic Heroes VI is the latest entry in the fabled Heroes of Might and Magic franchise -- just with a new developer, Black Hole Entertainment, and a new, jumbled name. Given the obvious outward changes, I was sort of expecting a "reboot" for the game, and probably a dumbing down of the ruleset to make it more appealing to the casual gaming market, but no. Heroes VI fits in pretty well with the other Heroes games.
Excerpt: I have very fond memories of university holidays playing Heroes of Might and Magic II and III, and whenever a new game comes out in the series I take note because perhaps this time they will hit that formula again in a fresh way with a game that involves exploration, strategy and awesome fantasy battles.
Conclusion: All in all, Might and Magic: Heroes VI is a triumphant return for the series, albeit one slightly spoiled by a ridiculous name change and irksome DRM. Nonetheless, the game manages to be simultaneously slick and expansive, complex yet simple to learn. As I myself discovered, if you’re yet to try the series, now is a good time to get involved.
Excerpt: It is a testament to its strength that the Might and Magic name has persevered over 25 years and three different companies while still retaining a loyal following. The core Might and Magic games, of...
Pros: + Deep, strategic experience, + Lots of customization, + Tons of content, + Fantastic music and sound effects
Cons: AI can be brutally difficult, Reputation system is a bit thin
Excerpt: Might & Magic: Heroes VI is a relic from the days when games didn’t bother with internal consistency or inherent logic. Instead of being set in a world that conforms to any particular overarching concept, Heroes asks “Wouldn’t it be great if an army of orcs and cyclops fought against a bunch of paladins and angels?” The answer has been an emphatic “Yes!