Reviews and Problems with Might & Magic Heroes VI
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Might & Magic Heroes VI: Shades of Darkness Review – PC
17 August 2013
Excerpt: At one time the Heroes of Might & Magic franchise was the epitome of turn based strategy games. That time was almost fifteen years ago when Heroes of Might and Magic III was release, and almost everything related to the franchise since then has been disappointing at best aside from the small scale,...
Might & Magic Heroes VI: Shades of Darkness Review
Game Over Online
3 June 2013
Excerpt: The Might & Magic Heroes franchise is turning into a jumble — and not just with how the name has been rearranged. When Ubisoft released Heroes VI in 2011, the developer was Black Hole Entertainment. When two adventure packs were added in 2012, the developer was Limbic Entertainment.
Excerpt: Blame the economy. Blame the suits. Blame Canada. Wherever you point the finger, we live in an era of sequels. Whether or not this is a negative trend is a matter of taste, but it does mean that established franchises are more likely to get a fresh coat of paint than a total redesign.
Pros: Major improvements to a fantastic formula, Deep RPG mechanics, Engaging visuals and gorgeous sound design
Cons: Overly-familiar combat, Minor balance issues, Uneven voice acting and writing
Excerpt: Might & Magic Heroes VI is the latest entry in the fabled Heroes of Might and Magic franchise -- just with a new developer, Black Hole Entertainment, and a new, jumbled name. Given the obvious outward changes, I was sort of expecting a "reboot" for the game, and probably a dumbing down of the...
Conclusion: This is definitely not the high point of the series. Someone may need to return to the old drawing board.
Pros: Rich content and relatively large maps will keep you occupied for a long time, plenty of stuff to do, different units and skills to use, various spells to cast, cool art, all in all it's a nice little fantasy themed tale;
Cons: Several annoying technical issues, building up towns and cities is not the same, still not quite as fun and engrossing as some of the earlier installments, the game undoubtedly lacks more gameplay variation to separate itself from genre competitors.
Engrossing exploration, diverse development, and challenging combat return in Might & Magic Heroes VI.
30 November 2011
Summary: For more than a decade and a half, the Heroes of Might & Magic series has offered players the chance to adventure through fantastical worlds while training heroes, developing towns, and building armies to explore the realm and conquer their enemies.
Pros: Classic formula remains as addictive as ever, Some welcome restructuring and streamlining, Vibrant, creative visuals, Tons of campaign content, Quick combat can bypass drudgery
Cons: Quick combat can engender drudgery, Some helpful information is hard to find, Online competitors frequently quit
Excerpt: I have very fond memories of university holidays playing Heroes of Might and Magic II and III, and whenever a new game comes out in the series I take note because perhaps this time they will hit that formula again in a fresh way with a game that involves exploration, strategy and awesome fantasy...
Conclusion: All in all, Might and Magic: Heroes VI is a triumphant return for the series, albeit one slightly spoiled by a ridiculous name change and irksome DRM. Nonetheless, the game manages to be simultaneously slick and expansive, complex yet simple to learn.
Excerpt: It's been five years since players were last treated to a numbered installment of the long-running Heroes of Might and Magic series, and Hungarian developer Black Hole Entertainment has taken that time to whittle off some staples of the franchise and introduce even more.