Reviews and Problems with Might & Magic Heroes VI
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Might & Magic Heroes VI: Shades of Darkness Review
Game Over Online
3 June 2013
Excerpt: The Might & Magic Heroes franchise is turning into a jumble — and not just with how the name has been rearranged. When Ubisoft released Heroes VI in 2011, the developer was Black Hole Entertainment. When two adventure packs were added in 2012, the developer was Limbic Entertainment. And now with Shades of Darkness , the first full expansion pack for the game, the developer is Virtuos.
Might & Magic Heroes VI - Shades of Darkness Review
17 May 2013
Excerpt: Might & Magic Heroes VI: Shades of Darkness is as addictive as it is annoying. This standalone expansion for the 2011 turn-based tactical role-playing game will lure you in with its compelling combat and gorgeous artwork, but push you away with its intense difficulty and bugs. Shades of Darkness clearly needed more time in development, both to smooth out some issues with the over-the-top challenges presented in the new campaigns, and to stomp out the bugs that make the...
Pros: Tons of new content, with two lengthy campaigns and added units, Same compelling franchise formula, boosted by new stealth options, Dark fantasy graphics lend the game a fittingly somber tone
Cons: Varying difficulty traps you into replaying big sections of levels, Offers few surprises to M&M Heroes VI veterans, Bugs can cause you to force quit the game and lose progress
Excerpt: Blame the economy. Blame the suits. Blame Canada. Wherever you point the finger, we live in an era of sequels. Whether or not this is a negative trend is a matter of taste, but it does mean that established franchises are more likely to get a fresh coat of paint than a total redesign. Might & Magic Heroes VI is a perfect example of iterative improvements that streamline and evolve a familiar formula without stepping too far outside the comfort (and comfortably lucrative)...
Pros: Major improvements to a fantastic formula, Deep RPG mechanics, Engaging visuals and gorgeous sound design
Cons: Overly-familiar combat, Minor balance issues, Uneven voice acting and writing
Real-time strategy, war game is challenging, rewarding.
Common Sense Media
13 January 2012
Summary: Parents need to know that Might & Magic Heroes VI is a real-time strategy game, a dying breed but one that remains popular among the most seasoned gamers. This kind of game is notoriously challenging because it requires such focus and strategy that only a truly dedicated player will be able to succeed.
Conclusion: This is definitely not the high point of the series. Someone may need to return to the old drawing board.
Pros: Rich content and relatively large maps will keep you occupied for a long time, plenty of stuff to do, different units and skills to use, various spells to cast, cool art, all in all it's a nice little fantasy themed tale;
Cons: Several annoying technical issues, building up towns and cities is not the same, still not quite as fun and engrossing as some of the earlier installments, the game undoubtedly lacks more gameplay variation to separate itself from genre competitors.
Excerpt: For more than a decade and a half, the Heroes of Might & Magic series has offered players the chance to adventure through fantastical worlds while training heroes, developing towns, and building armies to explore the realm and conquer their enemies. The turn-based titan returns in Might & Magic Heroes VI with the same engrossing and rewarding gameplay that its predecessors served up so well.
Pros: Classic formula remains as addictive as ever, Some welcome restructuring and streamlining, Vibrant, creative visuals, Tons of campaign content, Quick combat can bypass drudgery
Cons: Quick combat can engender drudgery, Some helpful information is hard to find, Online competitors frequently quit
Excerpt: Might & Magic Heroes VI is the latest entry in the fabled Heroes of Might and Magic franchise -- just with a new developer, Black Hole Entertainment, and a new, jumbled name. Given the obvious outward changes, I was sort of expecting a "reboot" for the game, and probably a dumbing down of the ruleset to make it more appealing to the casual gaming market, but no. Heroes VI fits in pretty well with the other Heroes games.
Excerpt: I have very fond memories of university holidays playing Heroes of Might and Magic II and III, and whenever a new game comes out in the series I take note because perhaps this time they will hit that formula again in a fresh way with a game that involves exploration, strategy and awesome fantasy battles.
Conclusion: All in all, Might and Magic: Heroes VI is a triumphant return for the series, albeit one slightly spoiled by a ridiculous name change and irksome DRM. Nonetheless, the game manages to be simultaneously slick and expansive, complex yet simple to learn. As I myself discovered, if you’re yet to try the series, now is a good time to get involved.