Reviews and Problems with Might and Magic VI: The Mandate of Heaven
Showing 1-10 of 106
5 August 2014
Summary: My first dungeon that I actually finished and until this day still a pinnacle of an RPG seen from your own eyes, controlling your full party. The world here was massive and incredibly immersive, I remember playing this entire summer holidays of 1998, I literally spent every single day of my 2 months holidays playing this behemoth. One of the best holidays of my life.
Summary: One of the very best games I have ever been fortunate enough to play. This game has been on my machine(s) since I first bought it in 1998 and I can't imaging 2-3 years going by without a replay. I HIGHLY recommend you getting the unofficial patch by Gray Face. It fixes the few bugs that only die-hards know about, and it will allow you to remap your controls. If you're an old-school RPG fan, GET THIS RIGHT NOW.
Summary: This game is a classic and once you get the hang of it you'll be playing for hours. There is a lot to explore and much fun to be had however being that the game is dated there is not much in the way of role play or spectacular graphics.
Summary: It may take a while to understand the mechanics, but when you do, you're in for one hell of a game. Sure the graphics look dated and are ugly to some but there's so much to do and explore here. There's a very good turn based combat system, character creator and level up system. A must have for any RPG fan.
Summary: I like this game. I like this game a lot. Even though it can very hard on your first couple of playthroughs, even though the role playing elements are minimal, even though it is 13 years old, even though might becomes pretty useless near the end of the game and magic is the only way to go. This game is just pure addiction. Always someone to visit, always a skill to increase, always some monsters to kill, always a dungeon to clear and always some more fun to be had.
Summary: I've had this game for six or seven years now and though I was rather young when I first played it, it was engaging. Some of the faces the characters make did freak me out a little but coming back to it now has made me realise what a wonderfully crafted and beautiful RPG this is. You start out with a party of four characters who start out with just a few basic supplies, then they go on to becomes heroes of the fantasy world of Enroth.
Summary: This game is superb, gets better with time like wine. I played it a few times now and still find it great, even though it's an 'oldie'. On some levels it's easy to 'cheat' a bit- like making black potions from the start without any skill- but some bits are much tougher than successive installments. I can recommend this game to anyone with a lot of time on their hands. Caution- it's very addictive, no kidding.
Summary: It was one of the first games that actually made me play for more then ten hours in a row. The CD I had got lost so I purchased this copy in order to have one of the classic RPG games of all times.
Summary: If you have never played any of the Might and Magic series then buy this game and play it. If you have played the others and like them, then get this version. Therefore - pretty much everybody should buy a copy of this game! Once you have created a party of four characters, you start off your adventure with just a few coins in your pocket and not a lot else. Your characters are weak and inexperienced and you have a huge world to explore. What do you do now?
Summary: Right now I'm trying to balance my life between eating and occasionally sleeping, and falling into the dark abyss that is an unhealthy addiction to this great game! At the start when you create your party of adventurers the game can be frustratingly hard but if you put it the time and effort there is a suprisingly fun and rewarding experience to be had. What I really liked about the game is your freedom to go anywhere in the world and do anything.