Reviews and Problems with Metal Gear Rising: Revengeance
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Metal Gear Rising: Revengeance – Review
22 February 2015
Excerpt: Well, we don’t think it’s possible for somebody to buy Metal Gear Rising expecting it to be another intense stealth experience. If the ‘Rising’ part of the title doesn’t suggest that this is a spin-off, then the fact that the back of the box proudly proclaims it to be a “new kind of Metal Gear game”...
Excerpt: As much as we initially disliked the over-the-top storyline, action, and gameplay of Metal Gear Rising: Revengeance, the more we played, the more we found ourselves growing quite fond of the game.
Pros: Awesome cutscenes; lovely visuals; quick, vibrant gameplay; plenty of replayability; Blade mode never gets old; absurd boss fights.
Cons: Hard-to-follow storyline (especially for newbies); annoying combat scoring system; stealth seems secondary; more tutorials and hand-holding needed.
Excerpt: The Metal Gear series finally returns to the PC market after a fairly long hiatus (Metal Gear Solid 2 hitting PC’s in 2003. Metal Gear Rising, the Platinum-developed game from a year, is well made for what it is, but is extremely short, even against Platinum standards.
Summary: From Kojima Productions, Konami, and Platinum Games, 'Metal Gear Rising: Revengeance' is the 'Metal Gear Solid' spin-off that seemed doomed from the start. Back in 2009, the game was unveiled as coming to the 360 and PS3 and being developed by Kojima Productions.
Excerpt: Anime. It has a funny, sort of damaged world view sometimes. Machiavellian politicians are usually villains, and the solution to nearly any problem is to vent enough arterial blood into the atmosphere to fill a robotic zeppelin. Oh, don’t get me wrong. Much of it is mature and multi-leveled.
Conclusion: Twenty minutes into Revengeance , you are sliding down a cathedral, dodging missile barrages, and effortlessly leaping onto a hundred-foot monster’s back. That is when it clicks: this is a game with style to spare.