Reviews and Problems with Mercenaries 2: World in Flames
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Mercenaries 2: World in Flames (PC)
22 September 2008
Excerpt: When it originally announced Mercenaries 2: World in Flames back in 2006, Pandemic Studios promised a buffet of fun: a massive world in which players would have the freedom to hop in any vehicle they want, GTA-style; a new fire engine that would allow users to set fire to large areas; seamless drop-in-drop-out cooperative play; and heaps upon heaps of destructible environments.
Conclusion: THE VERDICT: A big brash bully of an open world shooter which rarely shines. Diverting for a couple of hours perhaps, but for the same price you could bag yourself a trio of superior efforts like critical darling Crackdown. Better luck next time, Pandemic.
Conclusion: What ultimately bothers me about Mercs 2 is how much it looked like a beefed-up PS2 game based on the video trailer available on XBL, and I'm assuming PSN as well. The media has said the visuals are pretty good, but what do they mean by that? Have they seen the same video I did? I don't know and certainly won't until August 26. Still, worries aside, Mercenaries 2: World in Flames is looking to be great fun all-around.
Conclusion: In the graphics department, Devil May Cry4 made it to the PC quite impressively. While including DirectX10 support, it features extensive graphical settings to adjust the game’s look to your own needs. The game looks astonishing and runs at a surprisingly solid frame rate. Considering Devil May Cry 3 PC had limited graphical options, it is safe to say Devil May Cry4 is as good as a port can get.
Excerpt: So you're a mercenary, and some guy hires you to help him gain control of the Venezuelan military. You take the job, you complete it, and when it comes time to collect, what do you get? Stiffed, that's what! And to add insult to injury (or maybe injury to insult) the guy tries to kill you and you end up with a bullet in your backside. Obviously, you got the raw end of the deal.