Summary: Medieval Total War just gets better. You can play the game like always with access to more factions, or you can play just on the British Isles. Rampage and destroy with the Vikings. Control and unify with the Scots. It has all of the great game play that exists with the original with great additions. The best change is that you can organize your reserves as well as your original troops.
Summary: In terms of playability, graphics and realism there is simply nothing to touch MTW. The game in general is magnificent, the overview and design of the "world", including troop building and movement and the construction in individual provinces may not be revolutionary but they are solid with no major flaws, but its in the other areas where the game excels.
Break out the Trebuchet---time to get Medieval on their A**
Dark Mechanicus JSG "Black Ops Teep", Amazon
25 September 2014
Summary: It is 1195 A.D. according to the Christian calendar; Year 583 from the date of the Prophet's Hijra. You rest your bloody gauntlet on the parapet of Vienna's formerly impregnable citadel; a troop of proud Ghulam cavalry parade through the Vienna Castle's smoldering and sundered South gate, stark and splendid on their black Arabian stallions, the sun glinting off their spired helms.
Summary: This game is the epitome of medieval war. There is Dark Age warfare and Middle Ages warfare. There are many things in this game that the avid medieval reader will recognize. If you want a mostly historically accurate game, I suggest this game for you. There is even the option to forgo commanding battles yourself and keep the game focused on the strategic level. I only have one problem with this game: the strategic portion is single-player only.
Summary: This is the best history game I have ever seen. From 1087 A.D. to the fall of the Byzantine empire in 1453 A.D., a year by year struggle to maintain peace or conquer by war. This game uses real time for combat. It happens all at once, not turn by turn. As the field general you must be aware of troop placement, morale, fatigue, and troop replacements moving into the battlefield(both yours and your enemies'). Weather conditions have a great effect on your troops.
Summary: I've been an addict of real-time battle games since I first bought Command and Conquer. From Age of Empires to Starcraft, I've played them all and they were great fun. MTW makes them seem like kid's games. I'll never be completely happy with them again. It's all fun - the turn based aspect being much like Civilization - but the battles are what makes it addictive.
Summary: This is the first Total War title I bought (yup, I'm one of the five that didn't play Shogun. Give me a moment to cut holes in this paper bag so I might hide my shame and continue...) and I consider it one of the better game investments I've made to date. Though its graphics are dated by current standards- especially compared to the latest installment in the series- Medieval is a whole load of fun.
Summary: Choices, choices. You are holding several hundred prisoners after your brilliant triumph outside Paris. Klll them, as an example to other upstarts? Or ransom them for 2000 florins? And here's a pesky crusade. You can fight it or let it pass, but it may sack your city (as they often did) on the way through. This is a classic of its kind, dramatically improving upon "Shogun, Total War" in terms of strategic and tactical AI, weapons sets, and complexity.
Tactical Glory, Strategic Scheming, and History - all here!
Robert S. Mathers "Bobalooie", Amazon
25 September 2014
Summary: This game ROCKS!! And for the price now, it's a steal. Though the actual tactical combat is prettier in Rome: Total War, this game is superior in its scope and cerebral effort. You can pick a faction of the Medieval era, any nation you want, and then you have to deal with the geopolitical situation, keep your provinces and generals loyal, groom your bloodline, build your economy and armies, and then, oh yeah, fight huge Medieval battles.