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Medieval-ii-total-war-kingdoms.378664
8.2 out of 10

Medieval II: Total War Kingdoms

Take to the battlefield in four brand new campaigns including an Read more

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Reviews and Problems with Medieval II: Total War Kingdoms

Showing 1-10 of 55
Overall 9
9.0

Medieval II: Total War - Kingdoms

GamesRadar
24 June 2012
  • Pros: Four massive, varied campaigns, Wealth of new features, units, factions, Unrivaled replayability
  • Cons: Pathfinding's a bit stupid, Mid-battle updates don't help, Finding time to play it
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Crysis

Hooked Gamers
21 November 2007
  • Conclusion: It is worth noting that you will likely be a lot more attached to your character (and your team mates) than you were in Far Cry . I couldn’t care less about Jack Carver’s fate but somehow Nomad, Psycho and the others are a lot more likeable. Helena Rosenthal isn’t exactly Alyx Vance but you will like her enough to at least care about keeping her alive. About how many games can you honestly say the same?
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Medieval II: Total War Kingdoms

NZGamer.com
25 September 2007
  • Excerpt: Sam proves his might on four very different fields of battle.
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Overall 8
8.0

Medieval II: Total War -- Kingdoms

1UP
20 September 2007
Overall 8
8.0

Medieval II: Total War Kingdoms Review

GameSpot
7 September 2007
  • Summary: This great new expansion offers a significant amount of new content for veteran Medieval II players.
  • Pros: Huge expansion with four campaigns, each of which feels like a whole new game., Impressive production values make each campaign feel unique
  • Cons: Hard-drive hog if you've got limited disk space, Tedious installation process
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Overall 9
8.5

PC Review - 'Medieval II: Total War Kingdoms'

WorthPlaying
27 June 2007
  • Summary: Medieval II: Total War Kingdoms offers an unprecedented amount of new content that gives gamers over 75 hours of epic new gameplay, including four new campaigns, 13 new factions with no less than 150 new units.
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Overall 8
8.0

Expert Review

GamesFirst!
18 February 2007
  • Excerpt: So you want to be King, eh? Then get a taste of the regal life in Medieval 2: Total War, the next generation of real-time strategy from the folks at Creative Assembly and SEGA. The AI is much improved, the clone armies are gone, and you'll wince with every bone-crushing impact of sword and shield. Welcome the latest addition to the GF! team, Jamie Gergen, by checking out his review of one of the most highly anticipated RTS titles of the year.
  • Pros: ups: Animation is exciting, Gameplay long and varied, Very detailed, AI adapts, tons of replay value
  • Cons: downs: Multiplayer for die-hards only, requires high-end system, limited campaign out of box
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Expert Review

The Wargamer
24 December 2006
  • Excerpt: I have been a fan of The Creative Assembly's Total War series since their very first production, Shogun: Total War, was released almost seven years ago. The combination of a turn-based strategic campaign mode, coupled with an engaging, visually delicious real-time tactical mode, has made for an attractive and engaging franchise.
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Medieval II: Total War

NZGamer.com
25 November 2006

Medieval 2: Total War Review

GamerNode
20 November 2006
  • Excerpt: It appears that Creative Assembly is unable to fail when it comes to their Total War series. Their latest effort, Medieval 2: Total War , builds upon previous titles and comes out looking as solid as ever. Being a Rome: TW fan, I was eager to try out the familiar strategy game design applied to Medieval Europe. The game officially spans the High and Late Middle Ages, years 1080-1530 C.E., but includes some content from the Dark Ages, as well.
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