Excerpt: The combination of great RTS battles and a turn-based map as well as the many possibilities that bring fun for a very long time, are what makes the Total War series so good. Medieval II doesn’t change that.
Excerpt: People who play wargames want detail. They want to see the type of sword a guy is wielding; they want the man to be part of a formation that serves the tactical purpose it was intended for. His toga or tunic should flap in the stormy weather, which in turn should influence the archer units accuracy.
Excerpt: Unless you’re pretty much a shut in, someone with no life whatsoever and untold free hours of time to burn, I’d have to recommend staying away from Medieval 2: Total War, a veritable Grand Canyon of a time sink if ever there was one.
Conclusion: The graphics are pretty decent, yet much of it was recycled from the prequel. The quality of drawing isn't that bad either but it would have been nice to have something different to look at.
Conclusion: I remain a fan of the Total War series though my passion is starting to wane slightly. This feeling of impending dread is made worse by the knowledge that the series will undoubtedly spew out a few expansions, probably involving barbarians or mongols, and despite the fact that I've played it all...
Conclusion: If you think Rome: Total War was an exciting and challenging strategy, you should try Medieval 2 on for size. Take the time to enjoy every aspect, from diplomacy, trade, politics, religion to warfare and real-time clashes on the battlefield.
Pros: New units, new factions, more possibilities in the turn-based mode, detailed visuals and excellent sound;
Excerpt: Medieval II is (as all Total War games) composed of two main parts – the turn based strategic map and the real-]time tactical battles. The strategic map is where most of the time will be spent in the main campaign.