Conclusion: Max Payne is the good person. He may be broken and bitter and praying for a way out of his miserable life, but he still does what needs to be done to save the innocent and protect the helpless.
Conclusion: I find it difficult to be overly critical about Max Payne 3. While it has a few missteps and lacks the semi tongue in cheek humor of the original games, I found that the experience of Max’s journey to be far more engrossing than I initially expected.
Summary: Max Payne's home has always been on the PC. The original 2001 game and its sequel debuted on the PC, and though they received console versions--some of which captured the excellence of their PC counterparts and some of which didn't--it was on PC that he first made his mark.
Pros: Tight, terrific gunplay that feels especially good with a mouse, Great writing, voice acting, and cutscene presentation, Detailed environments that get destroyed in spectacular fashion, Impactful sound design, Fun, chaotic multiplayer
Cons: Max's shootdodge maneuver is sometimes frustratingly ineffective
Excerpt: Rockstar Games sent over a code for the PC version of Max Payne 3 to see how it compares to the console versions. The look and feel is classic since I played the original Max Payne games on the PC. I felt right at home.
Excerpt: Rockstar may make awesome games, but they’re also notoriously known for rather lackluster PC ports. Considering Max Payne 3 for the PC weighed in at around 30GB, people immediately feared the worst.
Excerpt: Max efterligner sine John Woo-inspirerede helte perfekt. Når han fremlægger sin historie, males fantastiske vignetter af dødelig slowmotion, og man kan næsten føle kuglerne fløjte forbi ørerne.