Excerpt: It’s been around 9 years since the industry has seen a Max Payne release. What has our favorite gritty, cynical, and self-angst ridden hero been up to since then? You guessed it, drinking himself silly and popping painkillers. Max Payne reinvigorated the third person shooter genre by infusing it with cinematic action, comic-book style cuts scenes, a strong narrative, and a bullet time feature taken straight from our favorite John Woo films.
Excerpt: Max Payne is a man who’s insanely uncomfortable inside his own skin. He’s still haunted by the death of his family, and in Max Payne 3 , his body—more so than any random member of Brazil’s criminal underbelly—is the target of his most vicious attacks. Booze. Pills. Booze. Pills. Booze. Pills. Perhaps the most self-destructive character gaming has ever seen, Max is a ticking time bomb of good intentions and life’s harsh realities.
Pros: Story’s well-done when it’s at its best; fantastic animations make shooting feel amazing; neat multiplayer ideas.
Cons: Story often secondary to shooting; difficulty spikes, bad checkpoints, and constant cover often frustrate; multiplayer lacks real hooks.
Conclusion: Max Payne is the good person. He may be broken and bitter and praying for a way out of his miserable life, but he still does what needs to be done to save the innocent and protect the helpless. The loss of his family devastated him beyond belief but when there is a job to be done; as unpleasant and suicidal as it may be, he will get the job done. If you have never played Max Payne or, let alone this game, the experience alone is one for the generation.
Summary: Remedy’s first two Max Payne titles were a real rarity in the lurid world of action games. They wore their nostalgia for film noire and Hong Kong cinema on their sleeves, but were also cuttingly self-aware, pointing out the more ludicrous aspects of their own genre with a protagonist who could sometimes scarcely believe the situation he was in.
Summary: This installment of the Max Payne series should have followed in the footsteps of Serious Sam: BFE. Could they have charged $60 for their product? Sure, but instead they went with a very fair $40 due to the fact that it wasn’t exactly designed to be a cash cow. Rockstar’s heavy promotion of a game on the same level as their AAA titles like GTAIV and Red Dead Redemption to a new audience most likely required a higher price point to recoup those costs.
Conclusion: I find it difficult to be overly critical about Max Payne 3. While it has a few missteps and lacks the semi tongue in cheek humor of the original games, I found that the experience of Max’s journey to be far more engrossing than I initially expected. This was a game I was ready to dislike when it the change in direction was announced, but in the end I just can’t stop talking about it.
Excerpt: game was never going to happen. The original developers, Remedy Entertainment, had sold off the franchise rights, and the new owners, Take Two, didn't seem to be interested in making a sequel.
Excerpt: There was a time when we thought a third Max Payne game was never going to happen. The original developers, Remedy Entertainment, had sold off the franchise rights, and the new owners, Take Two, didn't seem to be interested in making a sequel. And while the first two games saw console releases, they weren't great ports on PS2 and Xbox, so Max Payne was only ever really a beloved series for PC gamers out there.
Summary: Max Payne's home has always been on the PC. The original 2001 game and its sequel debuted on the PC, and though they received console versions--some of which captured the excellence of their PC counterparts and some of which didn't--it was on PC that he first made his mark. Times have changed for Max, and his latest outing hit consoles first and PC second, which may raise concerns about whether, this time around, it's the PC version that feels secondary and the console...
Pros: Tight, terrific gunplay that feels especially good with a mouse, Great writing, voice acting, and cutscene presentation, Detailed environments that get destroyed in spectacular fashion, Impactful sound design, Fun, chaotic multiplayer
Cons: Max's shootdodge maneuver is sometimes frustratingly ineffective
Excerpt: This week I’ve been taking many a slow motion dive through Rockstar Studios latest bullet riddled adventure Max Payne 3. With Rockstar having taken over the show for Max Payne 3 from the hands of the series previous developers Remedy Entertainment and also calling on the aid of Red Dead Redemption and Grand Theft Auto write Dan Houser to script the main story, instead of previous writer Sam Lake.