Summary: i am coming at this from a moo2 perspective. i am a big fan of that game. when i initially purchases moo3 a year or more ago, i sat down and impatiently tried to learn the game. i only spent about an hour or less and i gave up. what was i missing? anyway, i chocked it up to not spending enough time to learn the game. i went back and had fun with moo2. recently, i sat down and spent another 3+ hours trying to learn moo3.
Summary: This game is so terrible that it's amazing it was ever released. Many of this game's positive reviewers have speculated that perhaps those who don't like the game simply haven't taken the time to thoroughly understand it. Let me assure you, this isn't the case. The more time you spend with this game, the more you come to realize how egregiously flawed it is.
Summary: I reviewed this game when it first came out (I was even one of the fools to pre-order the stupid thing), but I wanted to give an update. I recently downloaded DOSbox and started playing MOOII again, and WOW! I forgot how fun this game was. I can still remember playing the first one on my Tandy back in 1994 and both those games just make me cry when I think about MOOIII and what it could have been.
Summary: Nothing like MOO2. This game is clunky, takes forever, and is, to be blunt, terribly boring. There are some good ideas, but they got too complicated with everything, and it's not fun to play. The only way I'd recommend trying this game is if you can get it extremely cheap (try eBay). My guess? You'll play it once or twice, and give up. UGH.
Summary: MOO-III is the latest (and with any justice in the universe, the last) of a space-based series of resource-management strategy games. I was a big fan of the last version, which was a marvel of slick, intuitive controls, engrossing combat/empire management, and cheesy (but fun!) graphics. Sadly, I returned my copy of MOO-III one week after I bought it. It's the first game I ever played that felt more like *work*. It's slow, boring, and comes with a poorly written manual.
Summary: Being a MOO fan, I was stoked when Moo2 came out. I bought it, played it, and fell in love with it. Then Moo 3 comes out. "AWSOME! I'M THERE!" was my thinking. Ohh would I ever be disappointed! The micromanagment that I so enjoyed from Moo2 is gone. The AI builds EVERYTHING now, and it's such a klunky interface (albeit a very pretty one) that it litterally took me TWO DAYS to figure out how to design and build custom ships.
Summary: I unfortunately purchased MOO3 when it was eventually released, happened to be surfing Amazon.com tonight, and decided to read some of the reviews of MOO3. After reading a number of them (especially the favorable ones), I felt compelled to submit this review of MOO3 as hopefully the final word on this game. I waited on pins and needles waiting for MOO3 to be released (after a number of release delays).
Summary: Wish I could give it 0 stars. Too bad. I shelled out $50 like a chump. Now they're giving it away almost. Still not worth the $15 Amazon is charging. Maybe $.01. Actually they'd have to pay me knowing what I know now. No redeeming qualities. Everyone who gave it a positive review is an Infrogrames/Atari hack, all games released by that company are junk. The amount they sold of this title came from brand recognition alone, and all those people were betrayed.
Summary: As a big fan of the original MOO, and an even bigger fan of M002, my interest was peaked with the release of M003. After getting side-tracked with other things in life, I stumbled across the game recently for much less than the usual amount, so I picked it up. It pains me to say, this is a complete disappointment. I would've been better off spending the money on lunch, at least that would've been temporarily satisfying.
Summary: Sad. Just sad. I LOVED and still play MOO2 on a semi-regular basis - one more turn, one more turn . . . I waited for over a year, participated in the discussion boards (Clasby - the tiny giant) and anxiously awaited the game until my pre-ordered copy showed up. Part of the big enhancement was supposed to be the reduction in micromanagement but it is actually worse! Example: you want to deploy five armies worth of ground troops to conquer some planet.