Summary: Horrible. Probably due to the fact that trying to make a sequel of THE BEST 4X space game ever (Master of Orion 2 ofc) is not something easy, but they totally missed it. Everything (and I mean everything) in this 3rd installement is worse than the previous one: interface, ship building, gameplay, diplomacy... If you're looking for a recent MOO2 clone, get StarDrive, it is much better than this crap.
Summary: Its almost like the developer said, "Master of Orion 2 was a really sweet game! Maybe we should take out everything that made it fun and see if anyone notices." We noticed... this is a poop game.
Summary: Considering how good Master of Orion 2 was, I was giddy when I heard about this game. Then I got it. W! T! F! is this? It took the micro management aspect from MOO2, and pretty much made that the core mechanic. This game feels more like a job than a game. I half expected to get a pay check for playing this. But, frustration aside, some of the visuals are decent and I do get what they were trying to do with this game. Problem is, what they were trying to do is not fun.
Summary: This game was complete crap. The colony control was waaaaay too much work to make the game fun, the combat was crappy, and the planet invasion engine was boring as hell. The few times I played through this, I eventually let the game run the actual colonies because there was just too much crap to do with each one. Seriously, do I need to pick the type of shoes those colonists are wearing? Bring back the MOO 2 design, and build off that!
Summary: Overall, is it worth it if its in the bargin bin? I think yes, there are tons of crappy games you could by at walmart or best buy that will you will play for a day and forget the next day. comparable to todays strategy games? no. Dollar for Dollar i think it is a load of fun and this is why i think so. The scalability of the user's involvement is quite impressive.
Summary: The designers of MOO3 had good intentions and were aiming at making a grand strategy game - getting rid of the micro-management inherent in its predecessor MOO2. Unfortunately, they went too far and you'll spend most of your time moving slider bars but not really knowing if you're making any impact on the universe or not - which means you feel less of a megalomaniac and more like a senior public servant.
Summary: I'd give the game a 7, not as good as MOO2. As soon as my video card got a new driver 2 months after buying it I could no longer play it. "Direct X Surface Unavailable." So this review gets a 1 for not being supported and updated less than 3 months after purchase.
Summary: The most abysmal game I have ever had the misfortune of playing. Worst game of the decade. It is almost as if it had been deliberately designed to be confusing, frustrating, and bland. Trust me: Don't even play it if it's released for free.
Summary: Love the details, depth, and realistic astronomy (the only game to have realistic astronomy). The AI really sucks though, forcing you to micromanage. Gets boring fast once you're over 10 star systems. No eyecandy and earcandy in the battles. Like the alien races. Tech tree is very good.