Conclusion: nightmares for your empire. With this, diplomacy and politics will play a prominent role in this game. No more waging war, then only needing to make sure the economy recovers and the military is repopulated. Players will have to deal with how their own empire's civilization feels about a war, and how neighboring factions react.
Excerpt: The night sky has long been a source of wonder and inspiration for humankind. Seeing thousands of brilliant stars has helped drive our mathematics, navigation, and imagination. The originators of science fiction—H.G. Wells, Jules Verne and Victor Hugo—evoked paranoia, loss of innocence, wonder and curiosity, but only the modern masters had sufficient appreciation of the dimensions of our universe to impart a grand sense of scale to their works (as shown in Asimov's...
Conclusion: If you are a MOO fan, you will enjoy this game after you get past the learning cliff. Trust me, I almost returned it to the store, and since changed my mind. The complexity of the game can be daunting, but automation helps quite a bit with the mundane micro-management, that MOO2 suffered. Even with the minor complaints I had with the game, I was still finding myself hitting "next turn" constantly, waiting to see what I would discover down the road.
Conclusion: It's fair to say that this isn't the sequel that fans of the series were expecting. It's cumbersome, infuriating and downright exasperating. However persevere with it and you will see that it's not all bad and a with a whole lot of effort on your part it could be worthwhile. However for most it will be just too complicated and frankly unappealing.
Excerpt: After more than 3 years of development the newest part of the most renowned space-strategy series ever hit stores. Many things have changed in the since the inception of this franchise. The former publisher Microprose is long gone and turn-based strategy games seem to be on their way to the crypt too. After the umpteenth game using the Civilization-concept, Master of Orion 3 was the sole hope for many gamers around the world.
Excerpt: I wanted all of this ... and I got none of it. Master of Orion 3 is one of the biggest gaming disappointments I've ever experienced -- it's the Highlander 2 of computer games, and that's saying a lot. Looking at the box, reading the manual, and glancing over the game's interface, it looks as though MOO3 has what it takes. The set-up is similar to what came before in Master of Orion 1 and 2 .
Excerpt: Of all the games that I review, 4X have got to be the most difficult. How do you decide when you’ve played enough? One complete game? Ten complete games? Do you count false starts? Or maybe you go by the time that you play – one hour, five hours, ten hours. Many games you just finish them – Nightfire, Lord of the Rings, Dragon’s Lair 3D. With 4X that’s not an option. So, how much MOO3 is enough? That’s hard to say, but I can tell you that a little MOO3 goes a long way.
Summary: Quicksilver's Master of Orion III is more complex than any of the previous games in the turn-based strategy series of interstellar conquest, and yet it lacks much of what made its predecessors such classics. The design relies on extensive automation to make it playable, and at its best, Master of Orion III succeeds in reducing the micromanagement that often plagues the later stages of games in this genre.
Summary: When you combine 3D graphics wizardry, the artistic style of a '70s album cover, and gameplay that can't even compare to Raven's Necrodome, you get a couple of things. First, you get Shadow Master, Psygnosis' latest attempt to create the "next big thing" in 3D gaming. Second, you get a newfound respect for Necrodome.