Conclusion: nightmares for your empire. With this, diplomacy and politics will play a prominent role in this game. No more waging war, then only needing to make sure the economy recovers and the military is repopulated.
Excerpt: The night sky has long been a source of wonder and inspiration for humankind. Seeing thousands of brilliant stars has helped drive our mathematics, navigation, and imagination. The originators of science fiction—H.G.
Conclusion: If you are a MOO fan, you will enjoy this game after you get past the learning cliff. Trust me, I almost returned it to the store, and since changed my mind. The complexity of the game can be daunting, but automation helps quite a bit with the mundane micro-management, that MOO2 suffered.
Conclusion: It's fair to say that this isn't the sequel that fans of the series were expecting. It's cumbersome, infuriating and downright exasperating. However persevere with it and you will see that it's not all bad and a with a whole lot of effort on your part it could be worthwhile.
Excerpt: Of all the games that I review, 4X have got to be the most difficult. How do you decide when you’ve played enough? One complete game? Ten complete games? Do you count false starts? Or maybe you go by the time that you play – one hour, five hours, ten hours.
Excerpt: I wanted all of this ... and I got none of it. Master of Orion 3 is one of the biggest gaming disappointments I've ever experienced -- it's the Highlander 2 of computer games, and that's saying a lot.
Summary: Quicksilver's Master of Orion III is more complex than any of the previous games in the turn-based strategy series of interstellar conquest, and yet it lacks much of what made its predecessors such classics.
Summary: When you combine 3D graphics wizardry, the artistic style of a '70s album cover, and gameplay that can't even compare to Raven's Necrodome, you get a couple of things. First, you get Shadow Master, Psygnosis' latest attempt to create the "next big thing" in 3D gaming.