Conclusion: Si Mass Effect 3 reste encore assez éloigné de la richesse du premier volet en matière de jeu de rôle, il a le mérite d'être moins simplifié que Mass Effect 2. Le soft est également plus riche en matière de choix moraux et se veut plus épique que jamais dans son scénario qui, bien qu'assez simple dans les objectifs, se complexifie légèrement au fil des heures, pour découler sur des situations parfois étonnantes et sur une fin de jeu qui ne plaira pas à tout le monde.
Pros: Scénario riche en rebondissements, Choix moraux avec beaucoup d'impact, Prise en main confortable, Retour de quelques éléments RPG, Réalisation sonore au top
Cons: Liberté d'action restreinte, Problèmes de ralentissements sur PS3, Soucis de pathfinding des alliés, IA aléatoirement convaincante
Excerpt: It's tough to write an ending, and Bioware was never one for goodbyes. In 2007, five years ago, the first Mass Effect was released; I was nineteen years old and struggling with finding meaning in my life. I was running out of excuses for games, because they were starting to seem hollow and pointless. Critically, three games were released within a week of one another that challenged that perception: the first Mass Effect was one of these.
Excerpt: I’ve always felt left out of the Mass Effect series. Whenever someone mentions it’s one of their favorite series of all time, I wonder why I can’t enjoy it as much as they do. Mass Effect 3 lets me get my foot in that door, but it also shows me why I’ll never get all the way through the door. When it comes to RPGs, my top priority has always been combat. It’s vastly improved in Mass Effect 3. The most noticeable change is the map design.
Summary: The Mass Effect trilogy closes with one last galaxy spanning adventure.
Pros: Fantastically enjoyable missions; humongous cast of characters; graphical improvements have continued; new scanning system is much better than in Mass Effect 2; combat feels much faster and fluid than previous games without losing the Mass Effect feeling; RPG elements have been expanded without becoming overwhelming.
Cons: Difficulty level is wildly uneven for some classes; some characterization issues feel inconsistent with the previous games; some plot events can feel very unsatisfying; the ending is an immense letdown no matter your choice.
Summary: There's a dilemma with DLC. Release it too early and gamers complain about the dishonesty of locked-out on-disc content. Release it too late and you run the risk of everyone being long finished with the game. This is the predicament Bioware has with Leviathan.
Excerpt: The space opera of our time finally comes to a close Wow, it’s only been just over 4 years, and yet Mass Effect has come to define the current generation of games somewhat, combining Bioware’s classic storytelling with some interesting combat and a touch of the Deep Space Nines. And yet, it’s evolved a hell of a lot too – from humble RPG beginnings to a sweeping action-heavy tale of intergalactic war, Mass Effect’s story has some incredibly human elements for a game...
Pros: Same old Mass Effect, deep, interesting story, with the largest scale impact of all the games, solid cover based combat
Cons: Weakest of the three games, RPG elements totally obliterated, least amount of choice in any Bioware game, poor, poor sidequests, feels like an extended curtain call for the whole cast, divisive ending, no real point in playing unless you have played 1 and 2
Summary: "Akèní RPG Mass Effect 3 se doèkalo druhého datadisku, který se jmenuje Leviathan. V pøíbìhu se Shepard bude zabývat pùvodem Reaperù a také se s ním podíváme do vzdálených galaxií nebo potkáme nové postavy...
Summary: Caso você seja daqueles que acompanham todas as tramas do universo Mass Effect desde que o primeiro game da série foi lançado, Leviathan é um DLC obrigatório. Embora possua momentos de combate poucos inspirados, a expansão adiciona muito para a história da série e ajuda a compreender mais detalhes sobre o processo de criação e as motivações dos Reapers.