Excerpt: Here we are then, at the real end of the Mass Effect saga. Appropriately, Citadel isn't about saving the galaxy, but about saying goodbye – goodbye to Commander Shepard, to the Normandy, and to Mass Effect as we know it. It doesn't change anything about how the trilogy ended, or make any fresh apologies for it. Nor does it offer hints on its future or change the present.
Excerpt: After the Omega DLC for Mass Effect 3 , I really thought that'd be the end of post-release support for BioWare's RPG. The new Montreal team had put a key first effort into taking over the reins of the Mass Effect franchise - this team will be making the next Mass Effect game, after all - and while it wasn't entirely a successful effort in my opinion, Omega was decent.
Excerpt: For many gamers that saw the end of Mass Effect 3 , it did seem a little silly that new adventures starting Shepard were planned to be released. Because of the way that the base game is structured, you're left with an auto-save before launching the final battle - and that's even if you complete the game - and then you go back to that save game to play the DLC, which means that unless you're only just getting into ME3 , all you're getting out of this is the potential...
Excerpt: , it did seem a little silly that new adventures starting Shepard were planned to be released. Because of the way that the base game is structured, you're left with an auto-save before launching the final battle - and that's even if you complete the game - and then you go
Conclusion: So there we have it, the third part in an already successful and award winning series, and a fitting end to the series too. It really is a must play trilogy or standalone title for anyone that is a fan of role playing games, space based fantasy, games with heavy exploration, moral choices, action, a gripping story and gorgeous graphics, this game really has a lot of things going for it and with Mass Effect 3, they have done a fantastic job of wrapping all these elements...
Excerpt: It's tough to write an ending, and Bioware was never one for goodbyes. In 2007, five years ago, the first Mass Effect was released; I was nineteen years old and struggling with finding meaning in my life. I was running out of excuses for games, because they were starting to seem hollow and pointless. Critically, three games were released within a week of one another that challenged that perception: the first Mass Effect was one of these.
Conclusion: Si Mass Effect 3 reste encore assez éloigné de la richesse du premier volet en matière de jeu de rôle, il a le mérite d'être moins simplifié que Mass Effect 2. Le soft est également plus riche en matière de choix moraux et se veut plus épique que jamais dans son scénario qui, bien qu'assez simple dans les objectifs, se complexifie légèrement au fil des heures, pour découler sur des situations parfois étonnantes et sur une fin de jeu qui ne plaira pas à tout le monde.
Pros: Scénario riche en rebondissements, Choix moraux avec beaucoup d'impact, Prise en main confortable, Retour de quelques éléments RPG, Réalisation sonore au top
Cons: Liberté d'action restreinte, Problèmes de ralentissements sur PS3, Soucis de pathfinding des alliés, IA aléatoirement convaincante