Excerpt: Here we are then, at the real end of the Mass Effect saga. Appropriately, Citadel isn't about saving the galaxy, but about saying goodbye – goodbye to Commander Shepard, to the Normandy, and to Mass Effect as we know it. It doesn't change anything about how the trilogy ended, or make any fresh apologies for it. Nor does it offer hints on its future or change the present.
Excerpt: After the Omega DLC for Mass Effect 3 , I really thought that'd be the end of post-release support for BioWare's RPG. The new Montreal team had put a key first effort into taking over the reins of the Mass Effect franchise - this team will be making the next Mass Effect game, after all - and while it wasn't entirely a successful effort in my opinion, Omega was decent.
Excerpt: Fan service with a smile! I know most of you couldn't care less about more additions to Mass Effect 3 , especially when they in no way affect the outcome of the game's highly controversial ending. I honestly have to say that I share a level of uneasiness as well anytime I hear the word DLC in association with a game I've already paid $60 dollars for. Leviathan and Omega were very well-developed bonus storylines but offered very little to gamers upon completion.
Excerpt: , it did seem a little silly that new adventures starting Shepard were planned to be released. Because of the way that the base game is structured, you're left with an auto-save before launching the final battle - and that's even if you complete the game - and then you go
Excerpt: For many gamers that saw the end of Mass Effect 3 , it did seem a little silly that new adventures starting Shepard were planned to be released. Because of the way that the base game is structured, you're left with an auto-save before launching the final battle - and that's even if you complete the game - and then you go back to that save game to play the DLC, which means that unless you're only just getting into ME3 , all you're getting out of this is the potential...
Excerpt: Omega is heavy on combat, but the new characters and powers are great to use, Cerberus forces are the most fun to fight in Mass Effect 3 and the set pieces are beautiful to look at as well as entertaining to fight in. Neither of your squadmates will join you post-mission, which jives with the story being told but is still disappointing. The value proposition isn’t great either. While longer than Leviathan , I don’t feel like I got an extra $15 worth of fun here.
Pros: Provides closure to Aria’s
Cons: Lacks punch coming out so long after we’ve all beaten
Conclusion: Mass Effect 3 definitely has a lot to live up to, as the previous games set new benchmarks in terms of story, gameplay, graphics and more. The new game manages to reach almost all of them, with great gameplay mechanics, impressive visuals and a surprisingly addictive multiplayer. Sadly, its story disappoints right at the end and the closure delivered isn't enough for fans who've already gone through previous titles.
Summary: And then—all the way on the other side of the figurative room—there’s Shepard’s face, which quietly tallies the toll of a truly atrocious war. No, Mass Effect 3 isn't perfect. Yes, it occasionally steps on its own toes in terms of both game mechanics and writing. But honestly, as far as long, tearful goodbyes go, it doesn't get much better than Mass Effect 3.
Pros: A fitting conclusion to one of gaming’s finest trilogies; improved combat and character progression; surprisingly solid multiplayer.
Cons: Fetch quests occasionally get in the way of storytelling; sometimes-frustrating squad controls; multiplayer lacks longevity, variety.