Excerpt: The original Mass Effect was my very first BioWare RPG. While I was a big fan of the story, characters, dialogue, and world, the combat and other mechanics didn't really cut it for me. The gameplay was too much of a shooter and all of the RPG components were more cumbersome than anything. So when I heard that Mass Effect 2 had vastly improved the shooting aspects of the game and cut out a lot of the RPG features, I didn't really know what to expect.
Excerpt: Mass Effect 2 is not just the second entry in the already beloved Mass Effect series, but also a full realization of the concepts and ideas first put forth in the original game. It is easily one of BioWare's best titles, which says a lot about the developer of past works such as Baldur's Gate and Star Wars: Knights of the Old Republic . In fact, Mass Effect 2 might be one of the most enjoyable video game experiences ever created, period. Why, you may ask?
Excerpt: Mass Effect : a delicious concoction of nearly every over-used sci-fi concept ever imagined blended together in such a way to create a wholly unique universe, and a game that's easily stolen several weeks of my life over the past two years. Despite its flaws, it was a game that stuck with you in a way that many "better" games don't. Fast-forward two years, and the highly-anticipated second part of the trilogy, Mass Effect 2 , has finally reached its audience.
Summary: The Mass Effect universe has a galaxy's worth of potential; it's too bad that Mass Effect 2 's final add-on, Arrival, squanders it so readily. If you play Mass Effect 2 exclusively for the shooting, Arrival's predictable action will put your itchy trigger finger to good use. Otherwise, this downloadable content serves only to disappoint. The single mission acts as a rickety bridge connecting Mass Effect 2 to the upcoming Mass Effect 3 and feels hastily assembled.
Pros: Atmospheric environments, The action is entertaining
Cons: No real decisions to make, Glitches and other execution flaws, No memorable dialogue or characters
Conclusion: Concept: Break down the walls holding storytelling in check by allowing players to continue the personal tale they created in the first game
Graphics: Even more cinematic than the first. During story moments, characters interact with their environments, the camera frames each shot better, and facial expressions show a wider range of emotion
Sound: The voice acting is excellent (although I’m pretty sure Seth Green thought he was recording an episode of Family Guy for one...
Conclusion: Everything about the game – plots, combat, progression, characters – comes together in a tidy, satisfying package. I’m not going to mention anything about the story, either, other than that’s it’s all very exciting and ultimately left me desperate for the trilogy to be concluded in Mass Effect 3. I wouldn’t want to spoil any of it. Mass Effect 2 is probably the finest sequel in the history of videogames, and an excellent experience in its own right.