Summary: For the price and considering this is a downloadable game, it's quite good...but nonetheless, this game makes me ANGRY. You see, I'm the kind of person who always plays games on the hardest difficulty, and in this case, you don't want to do that. The "extreme" difficulty brings to light all of the games flaws in the most glaring way possible...all of them in the combat system. At first blush, the combat seems straightforward and responsive.
Summary: I knew nothing about this game browsed the demos on PSN and tried it out. The story is interesting humans have colonized Mars in the future and due to a catastrophic event have been stranded there. The descendants of those colonists (those not mutated by the event) have formed different groups and are fighting each other. The Good: I enjoyed the story its nothing special but its fun. Combat is decent you have attack, block guard break and evasive roll.
Summary: When I first started playing I was worried that the game would be short lived, but it isn't at all. It has a decent skill tree for you to explore 3 different combat styles and pretty neat perk system. Advertising for you it made it seem like there was deeper character development, but it's characters are pretty interchangeable.
Summary: I was excited prior to the game coming out. Any RPG's that have a good story and provide a chance to learn about and explore a world sounds great.....that was until I played it. It seemed clunky, and fragmented with that 'Been there, done that feeling'. That's not to say it was a bad game but not really one I would have bought if I could go back and do it again. I didn't even finish it so honestly can't tell you if it got better. Go here, do that. Find this.
Just finished it, no epic, but no failure either, overall good
Kevin Meade, Amazon
19 July 2013
Summary: In some ways this was similar to Fallout 3. But there are major differences too and this game is no where near as good though I still wanted to finish it. The main combat mechanic of the game is OK once you start using it. The combat interface uses a radial dial interface. Sometimes this style interface is great, other times not.
Summary: I tried this game on a whim because the cover caught my eye and I am so glad I did! A great story, satisfying battles, beautiful graphics, it has it all. It's not as intense as other games in its genre but for entrainment value, I was very pleased.
Summary: First off this is NOT a cyberpunk genre game. Steam punk would be a better term. Pros: Interesting story Cons: Very Linear High learning curve The game is an RPG vice a shooter. Also, the combat system takes a bit of getting used to. You can free shoot but there is no reticule so it takes some practice to do it. Melee combat seems to be the main combat form and again nothing revolutionary there. If you time you blocks properly you will automatically riposte.
Summary: I bought this on impulse from steam and regret my rash action. The game starts slowly and tapers off so I don't believe I will finish this game as it is just too tedious. The pros: Hmm The Cons: mediocre visuals endless and needless, cut scenes voice acting that makes you cringe horrible interface that cannot be remapped a clunky combat system a ranged weapon you cannot aim, it automatically aims at the nearest enemy There were a few good reviews on steam but I believe...
Summary: This game simply does not have much going for it. It has a very weak story, uninteresting characters and boring, repetitive environments. The bright spots are the combat (which is pretty fun and challenging), the skill tree (which is done well with a bunch of useful skills) and the crafting of weapons and armor (which is also pretty fun). Other than those few things it was very dull and there was not much reason, if any, to keep playing. Don't waste your time.
Summary: Every other day or so I review the Steam new releases in hopes of finding something like this game; a 3rd person story/character-based rpg that I have not played, or read much about. It almost never happens. I follow the genre closely, and generally know what is on the horizon. This kind of game (rpg)offers a mix of development cost/complexity and mediocre sales expectations that basically has meant that smaller or indi studios rarely make them, opting for more of a sure...