Summary: For the price and considering this is a downloadable game, it's quite good...but nonetheless, this game makes me ANGRY. You see, I'm the kind of person who always plays games on the hardest difficulty, and in this case, you don't want to do that. The "extreme" difficulty brings to light all of the games flaws in the most glaring way possible...all of them in the combat system. At first blush, the combat seems straightforward and responsive.
Summary: I knew nothing about this game browsed the demos on PSN and tried it out. The story is interesting humans have colonized Mars in the future and due to a catastrophic event have been stranded there. The descendants of those colonists (those not mutated by the event) have formed different groups and are fighting each other. The Good: I enjoyed the story its nothing special but its fun. Combat is decent you have attack, block guard break and evasive roll.
Summary: I was excited prior to the game coming out. Any RPG's that have a good story and provide a chance to learn about and explore a world sounds great.....that was until I played it. It seemed clunky, and fragmented with that 'Been there, done that feeling'. That's not to say it was a bad game but not really one I would have bought if I could go back and do it again. I didn't even finish it so honestly can't tell you if it got better. Go here, do that. Find this.
Summary: This game simply does not have much going for it. It has a very weak story, uninteresting characters and boring, repetitive environments. The bright spots are the combat (which is pretty fun and challenging), the skill tree (which is done well with a bunch of useful skills) and the crafting of weapons and armor (which is also pretty fun). Other than those few things it was very dull and there was not much reason, if any, to keep playing. Don't waste your time.
Summary: Every other day or so I review the Steam new releases in hopes of finding something like this game; a 3rd person story/character-based rpg that I have not played, or read much about. It almost never happens. I follow the genre closely, and generally know what is on the horizon. This kind of game (rpg)offers a mix of development cost/complexity and mediocre sales expectations that basically has meant that smaller or indi studios rarely make them, opting for more of a sure...
Summary: This is a game. A game about hitting people with a stick. Also, about bolts of electricity. You will combat faceless mooks on the Red Planet to gather Serum (aka money, who uses blood components as money?). With this money you can upgrade your stick. This is not phallic. You will meet Mary. Mary is pretty and doesn't enjoy wearing clothing. Mary will follow you while you beat people with your stick.
Summary: Very well done game for the price of $20. They've done a lot of things right. The combat is fairly good, at first it may seem weird but it works well. The quest are somewhat interesting, some are fetch this, bring it back, but other feel well placed for the setting. For the lip sync you end up not realising that it's out of time and done fairly bad. Voice acting isn't the best but the main characters voice acting is done very well!
Summary: For the price its not a bad game. Combat is harsh and unforgiving but not without its charm, character interaction is amusing and often your choices in such have an obvious effect in game. The ingame crafting allows you to alter the effects and appearance of the armour and weapons your character uses. The graphics given the games pricing can be forgiven.
Summary: Apart from the truly appalling voice acting, terrible lip syncing, vacant NPC stares and average visuals, I am finding myself really enjoying this game. Really. The combat is satisfying and offers some RPG progression and weapon/armour crafting which I am finding very intriguing. Let's face it, who doesn't want to be a Technomancer? Cool. What an effort from a low budget team. Oh, and any game that can incorporate an 'arrow to the knee' quote gets my vote.
Summary: As Much as I want to like a smaller production value game, the mechanics are too cliche. the Best way to describe the combat system is taxingly tedious. I cannot stress enough how boring and uncreative it is, it seems more like the combat was an after-thought. The story itself is based around is based around a task system that doesn't allow much for imagination or creativity.