Reviews and Problems with Margrave: The Blacksmith's Daughter
Showing 1-5 of 5
User review by facesunderwater
2 December 2012
Summary: I was kind of surprised by how much I liked this game. I'm not usually that big on fantasy types of games, but there is something terribly interesting about wandering through a town of cyclopean creatures. I thought the acting was pretty good in this game. Although sometimes the comments of your weird sidekick Rudo got a bit annoying. I liked the balance of puzzles and HOG scenes.
Summary: I don't like this game, too much "fantasy" for my taste, puzzles and in-game-games are not my style either, divinity tools (dreamcards) for example. The voice of Edwina is so annoying that I had to mute it. Hidden object scenes are the only thing that I like about this game. The hintbutton does'nt show direction but tells you what location to go so I got lost a lot, I' still waiting for the interactive map so I can jump to another location instead of wandering everywhere...
Summary: Really fun adventure, some HO, game in which you enter a city doomed to vanish at sundown in order to save your fiance. What makes this one better than the usual is the really professional voice acting and cool characters you deal with along your journey. Game field unfolds gradually as you open new gates by providing various treats for the guardians. Inventory does get a bit unwieldy, but use of it is obvious. There is a map of reduced usefulness.
Summary: I loved so many parts of this game, but other parts were just to awkward for me to get around. I will follow anyone around with this lovely British accent but that didn't save it for me. I seem to have a lead finger but if you click on something and then accidentally click on something else, the dialogue stops completely and cannot be retrieved. Clicking on the item again gives only silence.
Summary: The story line is a little more on the fantasy side than the previous Margraves. Read boochie54’s or Grimlaura’s reviews to see how the story line goes. There are 2 modes of play. The voice-over from Edwina became tedious due to her comments on everything. The graphics were clear. HO scenes were well lit but some objects were too close to the background color to be well seen when you can only see a piece hidden behind something else. HO scenes are not interactive.