Reviews and Problems with Marc Eckos Getting Up Contents under pressure
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Value for money 8
Spray And Pray
28 August 2006
Excerpt: In Marc Ecko’s own words, "Getting Up: Contents Under Pressure" was conceived as a celebration of one of the most powerful art movements in recent history. Rising above the fact that there will always be those who refuse to see "graffiti" as nothing more than filth, Marc chose to create a game that...
Conclusion: Marc Ecko’s Getting Up: Contents Under Pressure has great gameplay, great rhythm and an even greater story. I enjoyed this so much it’s all I could think about till I finished it, and I’m a player (since GTA) who must accomplish every little speck a game has to offer.
Marc Ecko's Getting Up: Contents Under Pressure Review
4 August 2006
Excerpt: When a 'celebrity' endorses a game a few alarm bells start ringing. Marc Ecko's Getting Up: Contents Under Pressure, as you might gather, is at least partially created by Marc Ecko, a man whose celebrity status is so great that I hadn't heard of him before this game was announced.
Excerpt: Developer – Mark Ecko and The Collective Publisher - Atari Features 3-D environment 1 Player Mouse and Keyboard controlled Windows XP Tagging, rep, street cred, busting homies and keeping away from the Man.
Marc Ecko's Getting Up: Contents Under Pressure – Review
2 May 2006
Excerpt: Getting Up opens with the most disingenuous disclaimer in the history of legal doublespeak; It claims that while the game presents graffiti in a context where "street artists" are heroic anti-establishment figures, it in no way condones acts of vandalism against public or private property.
Conclusion: Actually painting in Getting Up is a pretty easy process that doesn't take a whole lot of skill. When you get near a surface that's part of an objective, an outline of your tag or piece will appear.
Pros: Great storyline with interesting character development, Quality dialogue and voice acting, Amazing soundtrack, Really strong gameplay, Great-looking graffiti.
Getting Up builds a cohesive and entertaining world without sacrificing gameplay, resulting in a really great overall package.
14 February 2006
Summary: Getting Up is a reference to getting your name up on the wall, not necessarily climbing up to huge heights to do so. But in Marc Ecko's new graffiti-laced action game, Getting Up: Contents Under Pressure, you'll have plenty of chances to do both.
Pros: Great storyline with interesting character development, Quality dialogue and voice acting, Amazing soundtrack, Really strong gameplay, Great-looking graffiti
Conclusion: Durchschnittlicher Tetris-Klon aber total überteuert. Wer Tetris mag und das Spiel für 5 Euro auf dem Grabbeltisch findet, kann durchaus zugreifen, die angepeilten 20 Euro sind für ein aufgewärmtes und nur leicht abgewandeltes Uralt-Spielprinzip, von dem man kostenlose Umsetzungen überall im Netz...
Excerpt: Wer zum Teufel ist Marc Ecko? Der Modepapst der Graffiti- und Hip-Hop-Szene! Der gute Mann hat mit Getting Up: Contents Under Pressure nun ein eigenes Spiel. Allerdings kommt Ecko darin nicht vor, aber sein Style: Schlabberpullis, T-Shirts, Baggy-Pants.