Excerpt: Magicka 2 lies somewhere between a fully formed game in which would-be wizards learn to chain elements into powerful spells and a low-rent improv show, in which everybody just makes things up as they go.
Conclusion: Concept: Mix and match the elements to create spells, then unleash them on your foes – and your friends
Graphics: Cute and cartoony visuals are nothing spectacular
Sound: Lots of explosions and garbled gibberish lend to the consistent nonsensical humor
Playability: Slightly easier to learn compared...
Summary: Put Magicka 2 next to its 2011 predecessor and you’ve got a before-and-after comparison straight out of a weight-loss advertising campaign. The new-and-improved version is leaner, meaner, and better looking, but just like in those ad photos, at the end of the day this is still the same guy with a...
Pros: Superb, skill-based magical combat system, Fantastic co-operative play in both the campaign and challenges, Smoothes out the controls and combat system, making the action more free-flowing, Cartoonish visuals and good sense of humor
Cons: Difficult to the point of unplayability when playing solo, Requires a ton of trial-and-error experimentation to get spell combos right during battle, A little buggy
Summary: Cowled craziness. That’s on tap with Magicka: Wizard Wars, a free-to-play multiplayer take on the action-first franchise that features those iconic wizards who have always reminded me of Star Wars ' Jawas--only fancier.
Pros: Wide variety of magical abilities and gear to buff your core talents, Bright visuals, bombastic sound, and a good sense of humor, Good magical combat interface that emphasizes player skills
Cons: Needs some more modes of play and refinements to the matchmaking system and rules, Design miscues and bugs, Can become a grind with slow level progression unless you pay
Excerpt: After a year of Early Access, Magicka: Wizard Wars [ official site ] has finally graduated from Hogwarts. We’ve already shared our thoughts on various versions of the game but there’s still plenty to say about this maybe-a-MOBA and its complex combo-based elemental magic system. Here’s wot I think.
Excerpt: As far as my perception of free-to-play games goes, titles such as Magicka: Wizard Wars have a tendency to appeal to a niche market of gamers. I’ve never really felt included as one of the people th