Conclusion: The fact that, at the time of writing, Magicka had surpassed 150,000 sales, is just a testament to how fun and addictive the core game really is. Now that most of the major hiccups out of the way, this is definitely a must-buy game, but it really needs to be experienced to get how much fun it is. We hope Paradox also learns a lesson with this as far as QA is concerned - although the game did have a beta, which is the odd thing.
Conclusion: All in all, Magicka is an excellent game with a few noticeable flaws. It does a lot of things really well, and I would say that it gives inspiration to the genre with its fresh outlook on RPGs. Unfortunately, there are a few items that make the game more difficult to play and hold it back from being better than it could have been. Despite its downfalls, we would still highly recommend this game to anyone with a PC and a few extra dollars. It is certainly worth your time.
Excerpt: Kaptain Brawe is a 19th century space police officer who travels the galaxy protecting people from space pirates (”kribbs”). Accompanying him on the ship is his ensign Kralek and his broken down robot “Rowboat”. All is quiet until a distress call is intercepted by a nearby planet. The glory seeking Brawe wants to handle this without any backup and his ensign begrudgingly complies.
Excerpt: There was once a mage named Grimier who wanted to know all of the forms of magick and was silenced by the mages guild. Silenced meaning being bound at the world’s end where he could do no harm. He was too ambitious for his own good. Things were peaceful for a while but monsters have started to appear and they are getting stronger and deadlier. You’re the perfect mage for the job to see what’s going on.
Pros: Fun concept; hilarious dialogue and game/movie references.
Excerpt: 2011 is a year which will see the releases of two heavyweight “Der Klickenfest”Â� RPGs, Diablo III , and Dungeon Siege III , Paradox interactive teams with a Swedish indie Arrowhead Studios to release the first of the over clicking genre of RPGs and beat Blizzard and Square Enix to the punch.
Excerpt: Magicka really is something special. In an era where every game tries to play follow the leader to some other game, true attempts to do something new are rare. The developers over at Arrowhead Studios have tried to combine RPGing, humor and puzzle solving into what amounts to a pretty fast-paced adventure game. In Magica you play a wizard. You don't know much about your character.
Excerpt: Magicka , the fantasy action roleplaying game from Paradox Interactive and Arrowhead Studios is kind of like a glass of wine. If you were one of the unlucky few who took it up upon launch, you were met with nothing short of a disaster; crashing games, saved files that didn't, you know - save.
Excerpt: Paradox Interactive and Arrowhead Studios the makers of Magicka brings us its first DLC, Magicka: Vietnam. Magicka: Vietnam sets you in the jungles of Vietnam against the Goblin-con and other beastly creatures.
Excerpt: Magicka, a wonderful action-adventure game from Indie developer Arrowhead Game Studios, the game was in fact developed by eight students from Luleå University of Technology in Sweden and has already sold well over a million copies world wide, and nearly four times as many expansion packs, DLC being something this game isn’t short on, after a quick glance on Steam I can see well over a dozen new pieces of content for this game, but for the purpose of this review, I will...