Excerpt: [wpcol_1half id=”” class=”” style=””] Magicka, a wonderful action-adventure game from Indie developer Arrowhead Game Studios, the game was in fact developed by eight students from Luleå University of Technology in Sweden and has already sold well over a million copies world wide, and nearly four times as many expansion packs, DLC being something this game isn’t short on, after a quick glance on Steam I can see well over a dozen new pieces of content for this game, but...
Conclusion: The fact that, at the time of writing, Magicka had surpassed 150,000 sales, is just a testament to how fun and addictive the core game really is. Now that most of the major hiccups out of the way, this is definitely a must-buy game, but it really needs to be experienced to get how much fun it is. We hope Paradox also learns a lesson with this as far as QA is concerned - although the game did have a beta, which is the odd thing.
Conclusion: All in all, Magicka is an excellent game with a few noticeable flaws. It does a lot of things really well, and I would say that it gives inspiration to the genre with its fresh outlook on RPGs. Unfortunately, there are a few items that make the game more difficult to play and hold it back from being better than it could have been. Despite its downfalls, we would still highly recommend this game to anyone with a PC and a few extra dollars. It is certainly worth your time.
Excerpt: There’s a point in the Magicka tutorial where it becomes clear that the tone of the game is wholly irreverent. It comes when you are confronted with a multi-eyed ‘Watcher’ called Behold at the gate of a dungeon. Shortly after slaughtering this beast, you bump into it’s kindly owner, mumbling with worry, who chases off into the dungeon to find it.
Excerpt: It wouldn’t be an exaggeration to say Telltale Games brought back the point-and-click style adventure game. We’d just like to take this opportunity to say “Thanks, Telltale. Thanks a lot!” Why does that seem so sarcastic? Well, more often than not, the kinds of games we’re seeing on that particular band-wagon aren’t so great. Like Kaptain Brawe , for example.
Excerpt: If you go to Magicka 's official web site, you'll see that it's listed as an "action-adventure." I don't know if this is clueless marketing, or if it's intentionally misleading to try and sucker in a few extra sales, but Magicka isn't in any way, shape or form an adventure. The closest thing it has to a puzzle is when you have to freeze some water so you can cross it.
Excerpt: Kaptain Brawe is a 19th century space police officer who travels the galaxy protecting people from space pirates (”kribbs”). Accompanying him on the ship is his ensign Kralek and his broken down robot “Rowboat”. All is quiet until a distress call is intercepted by a nearby planet. The glory seeking Brawe wants to handle this without any backup and his ensign begrudgingly complies.
Excerpt: There was once a mage named Grimier who wanted to know all of the forms of magick and was silenced by the mages guild. Silenced meaning being bound at the world’s end where he could do no harm. He was too ambitious for his own good. Things were peaceful for a while but monsters have started to appear and they are getting stronger and deadlier. You’re the perfect mage for the job to see what’s going on.
Pros: Fun concept; hilarious dialogue and game/movie references.
Excerpt: In April, 2011 Arrowhead Studios proposed two DLC packs and asked gamers to vote via facebook on which one to release for free and which one to charge for. After the results came in, the Cavern DLC was released for free and Marshlands lists on Steam for $1.99. Just like the Vietnam DLC, you don't need to own the DLC to play it, only the host needs it. This provides a good way to try it out before buying it.