Summary: The label "free-to-play" is as dishonest as I have ever seen attached to a game. Pay-to-win is far closer to the truth, what you get for free is basically a demo and not even worth the time to download.
Summary: For those of you who have fond memories of playing MTG, and wanted a way to get back into the game.... RUN AWAY NOW. The current MTG meta has become less about skill, and more about 'How deep can you dig into your wallet'. Thanks to the money grabbing attempts of late, decks have gone up in price, and the entire experience feels like YGO.
Summary: Avoid like the plague. Where do you start for something this bad? Lets start with the gameplay. Gameplay is like most TCG. Meaning it's bad, very bad. Balance among decks are often decided to be 'balanced' due to the flawed rock paper scissors ideas that so many games fall into. This means that 90% of games will be decided as soon as you start. If you have the counter to something, you win. If not you lose.
Summary: I was forced quitting several with a message "Server disconnected. Please make sure.. blah blah" even I play in the single player mode!?? I'd like to love this game. But wasting one hour just because server disconnection is unacceptable.
Summary: A nice combination of a tactics game and MtG. I like it a lot. The free to play part is short, yes, but you can login to freerealms.com and clonewarsadventures.com using your MtGT to get 598 in-game money that can be used to buy the campaigns. Those will net you 4 gold per day which will get you on your way towards tournaments that get refunded by the veteran players if you lose. So in th e end you can get free boosters and play this game for free forever.
Summary: -Doesn't deserve "Free-to-Play" label. -Doing well in PvP almost directly correlates to how much you are willing to spend. -Even paid for content has glitches and will crash -Lots of lag in PvP games, which can make the player timer expire quickly, ruining the game. -To gain anything from a PvP battle (xp, gold, etc) you have to pay to play, and if you lose, you aren't refunded.
Summary: The free to play part is shockingly short. Dishonest marketing where people will trap for spending huge amounts of money. And a HUGE pay to win factor is present. So don't trap for it people! But the game itself is fun if it was normally priced it will be a between 6 and 8.
Summary: As I played the game, a number of issues came up. All the matches are timed, with separate timers for each player, but the game is unbelievably laggy for the small amout of information it has to transfer. I won and lost a few matches just because one of the players lagged whole minutes at a time. UI is acceptable, but it visibly suffers from the existence of a console version and is a bit annoying for today's standars.
Summary: Totally bugged game, it is so hard to play it enough without encountering critical bugs that I can't still understand if it is a f2p or just a demo, but I bet on the latter. Unfortunately the idea was good.
Summary: This is hardly a free to play game. It's more like a demo with benefits. The first and only free 5 mission chapter took about 30 minutes to complete. Only one of the cards I was awarded for completing the chapter was even compatible with the color I chose. Multiplayer is near impossible to win due to people willing to pay for gold and booster packs to acquire more powerful spells. Because of this, the game very quickly loses its "free to play" replay value.