Excerpt: Magic the Gathering (MtG) is a trading card game that debuted in 1993. It has been revised multiple times and it's currently in it's 10th edition. The card game has also spawned multiple computer and console spin-offs, most famous being the Duels of the Planeswalkers (DotP), developed by Stainless Games. The first DotP (not counting the Microprose classic of 1997) was released in 2009 and it got a sequel in 2011, titled DotP 2012.
Pros: Beginner friendly, Low requirements, Does MtG justice
Cons: Deck Manager, Too few decks, Easy for veterans
Summary: Magic: The Gathering - Tactics is decent, but it's definitely not magical
Pros: Decent turn-based tactical gameplay. Reasonably fun single-player campaign. When the graphics are good, they're really good…
Cons: …but they also look dated sometimes. SOE Pass network is especially frustrating to deal with. Despite all claims to the contrary, the game is anything but free should you want to enjoy it. In our experience, it had problems with laptop trackpads.
Magic the Gathering: Duels of the Planeswalkers 2012 (PC) Review
28 June 2011
Conclusion: For a long time I have been fascinated by Magic: The Gathering, but I couldn’t really get into it, because I have few friends who were already into it, and thus the onus was always on ME to make sure I was doing it right. This game handles all of that for you, and gives you a veritable fortune’s worth of cards to mess around with. As far as I am concerned, this is the way it was meant to be played.
Excerpt: Magic The Gathering, the collectible card game, has built itself a strong and loyal following over the almost ten years since its release. Chances are you might have heard of the game at some point, even if you haven't played it yourself. Now it has made the transition to the PC in a game that tries to preserve the best elements of the original.
Excerpt: I'll make this clear up front: I'm not a great advocate of 'collectible card games.' I've played Magic: The Gathering and some of the other ones. But the sheer volume of knowledge required to even handle the basics seemed like too much squeezing for the juice. All the accounting required to keep everything straight killed the fun of it for me, and there would always be questions that arose during play, such as cards with seemingly opposable powers and situations that...