Reviews and Problems with Magic: The Gathering - Duels of the Planeswalkers 2012
Showing 1-10 of 21
9 June 2013
Summary: I wanted to like this game, but the user interface gets annoying (almost lost a duel because of it) and the deck restrictions is silly. Why can't I make my own deck from scratch? The way they due dlc is also annoying because they force you to buy everything after they kept everything separate for a while. Load times are horrible. I sometimes play handheld games while waiting for it and even after all that loading you will still get lag in game.
Summary: Magic 2012 is a solid game that is better than it's predecessor in every way. There are several fun game modes o choose from, and a decent, if not overly-similar selection of decks. The graphics are as simple as you'd expect from a card game and the music is a vast improvement over the last Magic title (which was ear-splittingly awful). However, online matches tend to drop, and AI difficulty can be inconsistent, so I have to ding the game a point or two on that count.
Summary: This is magic the gathering for when you can't find anyone in real life to play with. Don't take that the wrong way, it serves a great introduction to new players and a fun albeit dumb downed version of the classic table top game. I often see either me or my wife playing this title when ever the others to tired to play the real thing.
Summary: WELL..... where to start.... not much to say about this steaming pile of monkeysh!t... MAIN REASONS THIS IS UNPLAYABLE... The 'Chandra' Red deck: Unquenchable Fire and the 'Kiora' Blue/Green deck, they are insanely overpowered and everyone picks them. The decks play themselves, you really just play all the cards in your hand and easily beat anyone facing you who isn't playing the same deck.
Summary: I will admit the customizing of the decks was improved over the very first Duels of the Planeswalkers that came out 2 years ago. The nice part is that they've made things so much smoother in 2012. The slight graphics updates came as a wonderful transition as did the addition of Archenemy. The only part that brings this game down is that the soundtrack for this game is absolute garbage.
Summary: The first two decks are so crappy you can't even defeat the first boss without extreme luck. I had to buy a few more decks to get started. I really wish it were 1080P. It makes no sense being 720 for how little horsepower is needed. It's difficult to read the cards without zooming in on every one of them due to this. I wish there were settings you could configure. Like swapping analog and d-pad controls. Default grid control is set to use analog stick. Makes no sense.
Summary: I love Magic: The Gathering. I probably spent over $1000 in the first month MTG:O was online. My physical card collection count is probably in the millions. I knew what to expect from Duels of the Planeswalkers 2012 because I had already played the original. Thats why I can't really bash it for what it is. However, when the developers come out and say they are going to fix the deck building aspects of the game, I expect them to actually do so.
Summary: You cant customize the decks like at all...Its kinda basic as well. I did not actually finish this game because it just was kinda easy and i felt without collecting cards or anything it was just repetitive (which if i am not mistaken you can just buy them off x box live instead of winning them lol )
Summary: Magic the gathering duels of the planeswalkers 2012 is the second Magic game on xbox 360 arcade. This game, like the first magic game on 360 is awesome. First let me get to the positives. The new campaign lay out makes the single player more stylish. The new cards, decks, and abilities is a welcome addition. The art style and music are great as expected. Playing the game also unlocks avatar awards. That's is always welcome in my book.
Summary: 10 out of 10 easy. Why? If you liked the Magic the Gathering card game or if you are a newcomer looking to try out the game it is defiantly worth the ten dollars. It is simple fun (with basic rules) and tests your wits against your opponents. DLC for more decks and an extended Campaign have already been confirmed and it already has 3 campaigns lasting about 2-10 hours (if not more) each.