Excerpt: Graphics & Sound: GodGames is good. How good? Well, let me tell you. If you're going to make a game that (to me) is in the mold of Max Payne , it better be really good. It better look good, sound good, play well and have a great story line.
Conclusion: THE VERDICT: Mafia is indicative of many publishers' less-than-stellar approach to porting titles. Clearly, bringing this PC stalwart to home consoles would've required far too much effort and (more importantly) money to do right.
Excerpt: Mafia: The City of Lost Heaven is third person action game where you play the role of a gangster in an American city of the 1930s, and get a chance to live through gangster's rise and fall. Mafia is played through a series of flashbacks of Tommy's life.
Conclusion: From top to bottom the game is a work of art. Mafia puts you in a living, breathing, world of the gangster. The end result is staggering and we have possibly the game of the year on our hands.
Excerpt: When Mafia busted out onto the PC scene in 2002, it made quite an impact. The game offered up an impressive and convincing 1930’s gangster style take on the freeform on-foot and driving gameplay elements that were established with GTA3.
Excerpt: Since the days of Al Capone and Elliot Ness, America has had a fascination with the mafia. La Cosa Nostra has reached the point of iconic status in this country, not far removed from the cowboy—don't believe me?
Summary: Quick qualifier on that statement though. I didn’t know I was working for the Mafia. I was an assistant to a distant cousin whose law firm had no problem representing “high risk clients”. Once a week I was handed an envelope and told to deliver it to a certain union in downtown Manhattan.
Excerpt: Mafia: The City of Lost Heaven is one of those games that comes almost out of nowhere and surprises people with some great atmosphere and awesome gameplay. The hype for this game has been relatively small compared to the recent blockbusters in the last six months, which makes playing it all that...
Conclusion: Mafia's realistic car physics and police behavior both add to the occasional tedium of the straightforward driving segments. For the most part, the game's 60 or so 1930s-era vehicles aren't rocket cars.