Summary: Machinarium is a visually striking, highly original and creative video game that uses an amazing soundtrack to immerse you into its wonderful world. The puzzels are fun, interactive and downright hard! It's a good thing they have a hint book because most of the puzzels don't give much hints on their own.
Summary: Simple point-and-click adventure maybe, but it's pretty hard and the puzzles aren't always logical in my opinion. But there is a good set of help features to get tips. I like the wonderful art-style but the world seems a bit too sad at times. It's a nice adventure though.
Summary: Great game. The art style is very nice with a bleak sense to it. Whimsical simple story which is told sparingly but manages to touch my heart. The puzzles are a nice challenge, some environmental manipulation, some traditional brain teasers. The music is just great, almost telling a story itself. I havent been able to find another game like it. Botanicula is the closest (made by the same people) in feel but is fundamentally different.
Summary: For a game that has no dialogue apart from a few grumbles, the story of this game is heart warming and shown really well. The visuals look crisp on the Vita, and the puzzles range from simple to incredibly difficult. Unless you check a guide for some clues you will be stuck for hours on just 1 puzzle!
Summary: Machinarium, one of my top ten games of all-time no less, finally makes it to Playstation Vita! Amanita Design's beautifully told story, depicted by way of thought bubbles, with not a single word of spoken or written dialogue to be found, puts you in control of protagonist Josef, a little tin-can-man-with-a-plan to set out on an enthralling adventure and rescue his kidnapped girlfriend. With it's wonderfully gritty, hand drawn backdrops, Machinarium is utterly gorgeous!
Summary: A simple, point-and-click adventure that really shines with a wonderful, inventive art-style, a beautiful score, and a sweet tale of rising from the gutters to claim justice and love. Puzzles can be a bit frustrating, but there's an excellent set of help features to prevent prolonged head-scratching. The game's length is a bit short (about 4-6 hours), but what's there is tightly designed and well-paced. There's really very little to gripe about with this game.
Summary: A great game, probably in my top 3 point and click adventures I've ever played, and it translates nicely to the vita. The only minor problem is that through most of the game you're expected to rely on visual queues to figure out what to do and some people may have trouble with that due to the small screen. It's really not too bad though. The puzzles are as tricky as they are varied so it's fun to play and never gets old all the way through.