Excerpt: Critics often associate the point and click genre with stagnation. Then again, trying to think of ways in which to infuse the genre with innovation can prove difficult. One might wonder if there's anything more to the genre than pointing and clicking. The closest thing to evolution I have seen in the genre thus far comes from the indie sector in Amanita Design's first full-length title: Machinarium. And, by evolution, I don't mean the robots that star in the game.
Excerpt: Amanita Design has made several short Flash games before, but Machinarium is their first full length adventure. In Machiniarium, you play as a robot who was captured and dumped for trash, in several pieces. Unfortunately, a gang of bad robots took your girlfriend and have locked her up. After putting yourself back together, you take it upon yourself to free her, even though you have to face the whole gang by yourself.
Pros: Very creative art style; lovely music; simple point and click adventure game play; some puzzles are very challenging; Mac/Linux versions
Cons: One bug required changing the display size to complete the puzzle; has only 2 fixed resolutions; seems a bit short
Conclusion: Ironically, Machinarium's chief weakness is also its main strength. It's a been a while since we've had a proper puzzle flavored adventure game and in that sense Machinarium brings more than a satisfactory choice of challenges. If it weren't for certain gameplay mishaps, the game would've got more attention altogether.
Pros: Beautifully drawn levels and characters, imaginative setting, cute music and sounds, challenging puzzles...
Cons: The extreme difficulty of certain puzzles often kills the fun.
Excerpt: Let's face it. Adventure scene is not at its peak. The opposite actually. Adventure games have seen better days. In my opinion 2009 wasn't the year of adventure gaming...There were of course some exceptions - Mata Hari, Tales of Monkey Island, Still Life 2 are among them, but even those would lose in triumph when compared to games published between 2000 - 2006. And let's face it. Big companies are never going to take adventure gamers into consideration.
Its against my programming to impersonate a deity!
17 November 2009
Excerpt: I’m not exactly a fan of TV chefs. Smug, pretentious wannabe-aristocrats or overly-lively ‘youths’, I couldn’t care less if they drink or swear on telly and I’d rather watch a thirteen-hour-long documentary about soap than sit through a single episode of ‘Jamie’s Guatemala’. But I suppose I’ve got to hand it to them: they know about food. And they all agree on one thing – the best food is done using simple, fresh, high-quality ingredients.
Pros: Immersive, Challenge is just right, Imaginative and gorgeous
Excerpt: Machinarium , a point-and-click adventure game set in a strangely recognizable robot city, is one of the most beautiful games to hit home computers in a long time. It achieves this with the barest possible technology: colored pencil drawings, ethereal music, and crude pictograph dialogue. The atmosphere is almost filmic, like Metropolis and Jean-Pierre Jeunet filtered through The Triplets Of Belleville , but the gameplay is joyously inspired.
Conclusion: If I was forced to pick one downside to the game, it's length. Whilst Machinarium isn't scandalously short, clocking in at six to eight hours depending on luck and hint use, it ends astonishingly abruptly. It doesn't feel like it's cut off, just shockingly sudden, and leaves without much resolution or even a lengthy final cutscene.
Conclusion: Overall, Machinarium: Collector’s Edition proves to be a fantastic offering for both established fans and newcomers alike. Although it is slightly let down by some poor design choices, let’s be honest, a bargain is still a bargain. Although the RRP in the UK is £19.99, I have seen this sold for as little as £10! So what are you waiting for? Whether purchased digitally or on physical disk, every gamer should experience this wonderful indie gem!