Excerpt: Graphic adventure games had virtually disappeared off the map by the time Czech developers Amanita Design came along and released Machinarium, breathing life back into the point and click genre and showing the world how much it still had to give.
Excerpt: Czech developer Amanita Design has been creating standalone online Flash games for a while now, some serving as interactive advertising for well-known brands such as Nike. Machinarium is the developer's first full-length game.
Excerpt: Critics often associate the point and click genre with stagnation. Then again, trying to think of ways in which to infuse the genre with innovation can prove difficult. One might wonder if there's anything more to the genre than pointing and clicking.
Conclusion: Playing Machinarium, I sometimes felt that I was at odds with it. I was infatuated with its beauty and craft, yet infuriated when its artistic qualities clashed with its basic mechanical design.
Excerpt: Amanita Design has made several short Flash games before, but Machinarium is their first full length adventure. In Machiniarium, you play as a robot who was captured and dumped for trash, in several pieces. Unfortunately, a gang of bad robots took your girlfriend and have locked her up.
Pros: Very creative art style; lovely music; simple point and click adventure game play; some puzzles are very challenging; Mac/Linux versions
Cons: One bug required changing the display size to complete the puzzle; has only 2 fixed resolutions; seems a bit short
Excerpt: Imagine an idyllic, unhurried childhood, full of curiosity and quiet adventure. Set that childhood in a decaying city of robots, and you have Machinarium, which serves up its post-apocalyptic junkyard style with whimsy, tranquility, and some good puzzles, too.
Excerpt: Does anyone else feel that modern games have begun to rely a bit too much on fancy graphics over actual gameplay? If you’ve ever played a console shooter in the past two years, you’ll know exactly what we mean.