Excerpt: Graphic adventure games had virtually disappeared off the map by the time Czech developers Amanita Design came along and released Machinarium, breathing life back into the point and click genre and showing the world how much it still had to give. Machinarium really shows what you can do with big ideas and a small budget with its simple, but mind-bendingly difficult, brain teasers superbly complimented by its heartwarming story and beautiful, hand-drawn visual style.
Excerpt: Czech developer Amanita Design has been creating standalone online Flash games for a while now, some serving as interactive advertising for well-known brands such as Nike. Machinarium is the developer's first full-length game. Like the developer's previous game, Samorost2, Machinarium is a quirky and clever puzzle game that takes you on an episodic ride with all the hallmarks of classic point-and-click adventuring.
Excerpt: Critics often associate the point and click genre with stagnation. Then again, trying to think of ways in which to infuse the genre with innovation can prove difficult. One might wonder if there's anything more to the genre than pointing and clicking. The closest thing to evolution I have seen in the genre thus far comes from the indie sector in Amanita Design's first full-length title: Machinarium. And, by evolution, I don't mean the robots that star in the game.
Conclusion: La présence d’un tel mécanisme est volontaire et empêchera les joueurs d’abuser de ladite aide. D’autres mini-jeux sont présents pour dynamiser la trame scénaristique. Les développeurs ont pensé à soulager les aventuriers en herbe d’un trop plein d’objets. Dès qu’un objet n’est plus utile, notre héros se débarrassera aussitôt de ce dernier avec une inimitable classe. Aussi surprenant que cela puisse paraître, le jeu ne possède aucun dialogue vocal ou textuel.
Pros: Très peu gourmand en ressources, L’univers artistique, La bande sonore, Les énigmes
Cons: Difficulté parfois élevée, Interface peu réactive, La durée de vie
Excerpt: Does anyone else feel that modern games have begun to rely a bit too much on fancy graphics over actual gameplay? If you’ve ever played a console shooter in the past two years, you’ll know exactly what we mean. After months of baited breath for your next fix of FPS fun, you hit up the sequel only to find that, yep, it’s just the same old experience in a new sparkly tuxedo.
Excerpt: Once upon a midnight dreary, while you pondered weak and weary, a massive giant robot stood on your house, crushing it to the ground and leaving you homeless. Not the best start to the evening. To compound matters it left a horde of evil fruit-juicer robots in its wake; Robots with a tendency to kill people (when not sexually assaulting an unfortunate orange or two).
Excerpt: Amanita Design has made several short Flash games before, but Machinarium is their first full length adventure. In Machiniarium, you play as a robot who was captured and dumped for trash, in several pieces. Unfortunately, a gang of bad robots took your girlfriend and have locked her up. After putting yourself back together, you take it upon yourself to free her, even though you have to face the whole gang by yourself.
Pros: Very creative art style; lovely music; simple point and click adventure game play; some puzzles are very challenging; Mac/Linux versions
Cons: One bug required changing the display size to complete the puzzle; has only 2 fixed resolutions; seems a bit short
Excerpt: "Four Gods wait on the windowsill, where once eight Gods did war and will. And if the Gods themselves may die, what does that say for you and I?" Thus begins On the Rain-Slick Precipice of Darkness, Episode One , the beginning of the much anticipated downloadable RPG series from the creators of popular webcomic Penny Arcade.