Excerpt: Graphic adventure games had virtually disappeared off the map by the time Czech developers Amanita Design came along and released Machinarium, breathing life back into the point and click genre and showing the world how much it still had to give.
Excerpt: Czech developer Amanita Design has been creating standalone online Flash games for a while now, some serving as interactive advertising for well-known brands such as Nike. Machinarium is the developer's first full-length game.
Excerpt: Critics often associate the point and click genre with stagnation. Then again, trying to think of ways in which to infuse the genre with innovation can prove difficult. One might wonder if there's anything more to the genre than pointing and clicking.
Conclusion: Playing Machinarium, I sometimes felt that I was at odds with it. I was infatuated with its beauty and craft, yet infuriated when its artistic qualities clashed with its basic mechanical design.
Excerpt: Imagine an idyllic, unhurried childhood, full of curiosity and quiet adventure. Set that childhood in a decaying city of robots, and you have Machinarium, which serves up its post-apocalyptic junkyard style with whimsy, tranquility, and some good puzzles, too.
Excerpt: Does anyone else feel that modern games have begun to rely a bit too much on fancy graphics over actual gameplay? If you’ve ever played a console shooter in the past two years, you’ll know exactly what we mean.
Excerpt: Once upon a midnight dreary, while you pondered weak and weary, a massive giant robot stood on your house, crushing it to the ground and leaving you homeless. Not the best start to the evening.