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8.7 out of 10


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Reviews and Problems with Machinarium

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Overall 10


5 December 2014
  • Excerpt: Imagine an idyllic, unhurried childhood, full of curiosity and quiet adventure. Set that childhood in a decaying city of robots, and you have Machinarium, which serves up its post-apocalyptic junkyard style with whimsy, tranquility, and some good puzzles, too. The game begins with a giant mechanical cuttlefish lazily crossing the sky to dump the components of the main character onto a junk heap.
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Overall 6
Looks 5


25 April 2013
  • Excerpt: Graphic adventure games had virtually disappeared off the map by the time Czech developers Amanita Design came along and released Machinarium, breathing life back into the point and click genre and showing the world how much it still had to give. Machinarium really shows what you can do with big ideas and a small budget with its simple, but mind-bendingly difficult, brain teasers superbly complimented by its heartwarming story and beautiful, hand-drawn visual style.
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11 August 2012
Overall 8


Adventure Classic Gaming
7 February 2011
  • Excerpt: Czech developer Amanita Design has been creating standalone online Flash games for a while now, some serving as interactive advertising for well-known brands such as Nike. Machinarium is the developer's first full-length game. Like the developer's previous game, Samorost2, Machinarium is a quirky and clever puzzle game that takes you on an episodic ride with all the hallmarks of classic point-and-click adventuring.
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Overall 8


27 January 2011
  • Excerpt: A solid puzzler with a mute and lovable protagonist.. Machinarium was a puzzler that was […]
  • Pros: + Great story, + Effective art style, + Fleshed out world
  • Cons: Help Book is a pain, Puzzles can blend with the background
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Overall 9
Gameplay 9
Graphics 10
Sound 9
Storyline 9
Control 8

Expert Review

13 January 2011
  • Excerpt: Critics often associate the point and click genre with stagnation. Then again, trying to think of ways in which to infuse the genre with innovation can prove difficult. One might wonder if there's anything more to the genre than pointing and clicking. The closest thing to evolution I have seen in the genre thus far comes from the indie sector in Amanita Design's first full-length title: Machinarium. And, by evolution, I don't mean the robots that star in the game.
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Overall 8


Gaming Evolution
3 May 2010
  • Conclusion: Playing Machinarium, I sometimes felt that I was at odds with it. I was infatuated with its beauty and craft, yet infuriated when its artistic qualities clashed with its basic mechanical design. As much as I love and appreciate its aesthetic, my adoration so often melted away in the face of frustration. Every new location and character brought butterflies to my stomach and each new puzzle violently killed them.
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Overall 8

Machinarium (PC)

17 April 2010
  • Excerpt: Amanita Design has made several short Flash games before, but Machinarium is their first full length adventure.  In Machiniarium, you play as a robot who was captured and dumped for trash, in several pieces.  Unfortunately, a gang of bad robots took your girlfriend and have locked her up.  After putting yourself back together, you take it upon yourself to free her, even though you have to face the whole gang by yourself.
  • Pros: Very creative art style; lovely music; simple point and click adventure game play; some puzzles are very challenging; Mac/Linux versions
  • Cons: One bug required changing the display size to complete the puzzle; has only 2 fixed resolutions; seems a bit short
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16 April 2010
Overall 8

Test Machinarium

Generation NT
9 April 2010
  • Conclusion: La présence d’un tel mécanisme est volontaire et empêchera les joueurs d’abuser de ladite aide. D’autres mini-jeux sont présents pour dynamiser la trame scénaristique. Les développeurs ont pensé à soulager les aventuriers en herbe d’un trop plein d’objets. Dès qu’un objet n’est plus utile, notre héros se débarrassera aussitôt de ce dernier avec une inimitable classe. Aussi surprenant que cela puisse paraître, le jeu ne possède aucun dialogue vocal ou textuel.
  • Pros: Très peu gourmand en ressources, L’univers artistique, La bande sonore, Les énigmes
  • Cons: Difficulté parfois élevée, Interface peu réactive, La durée de vie
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