Reviews and Problems with Lord of the Rings Online: Shadows of Angmar
Showing 1-10 of 103
27 September 2014
Summary: It was once a good game (around 2010). However, Turbine has not upgraded the graphics/gameplay in years. The f2p model has dragged this game to 100% mictro-transactions. You will be nickeled and dimed at every turn. The servers are now all dying, and the very few players left and transferring to the last servers with still a population. WB Games chocked its player base to leaving via It was once a good game (around 2010).
Summary: The game is only free to play until level 25 then you must pay for almost everything you want to do, monthly fee plus expansions make this game quite expensive in the long run. You are "allowed" to pursue your epic story line with the only "reward" being you are allowed to view more of the storyline. I've read the books and seen the movies so nothing new in pursuing the epic story line.
Summary: Extreme good and bad points. Very good graphics, very good gameplay, very unimaginative quests making the game tedious, very annoying intrusive way of trying to get you to spend real money all the time to speed up progress which is very slow. It reminds me of Guild Wars but somehow doesn't give quite the same feeling of really being there, it's more of a grind and less emotionally engaging.
Summary: I wish I could give it a 93; because if I could, I would. The game has very good graphics, an amazing soundtrack, and an awesome world to explore. However, it loses 1 point due to occasional bugs, and an annoying pay-for-everything online store that I feel makes the point of playing the game much less rewarding. I, being of a long MMO fan (runescape, etc), feel as though it is still a I wish I could give it a 93; because if I could, I would.
Summary: A solid MMORPG with great graphics, excellent quest system, and a solid UI. Free to play is great along with the other subscription models to chose from. The lore from Lord of the Rings is an extra bonus.
Summary: LOTRO is probably one of the best MMORPGs out there that I have played, you CAN pay but if you don't you can still get the meat of the game. Imagine World of Warcraft but free, the community is MUCH better, storyline that ties into the books/movies, and the classes are more flushed out then in WoW. However with that said the game is not perfect.
Summary: 2007-2009 this game was a solid 8-9 rating. Great RPG, great story telling, really good Middle Earth lore, frequent updates and expansion. Then they converted the game to a free to play model. Sure they may be making more money but...very little content since Siege of Mirkwood. No expansion for 2 years. Every activity in the game now funnels you in to their micro transaction store. 2007-2009 this game was a solid 8-9 rating.
Summary: You could sum this all up why saying, Yes this does the the content/community/design to compete...and beat WoW. Complete with Beautiful environments, and it sticks to the lore. Zones feel more like actual worlds to explore and adventure in, rather than something to swing by in to get a explorer achievment. My only complaint is that it is a tad lacking on PvP, or PvMP as it is called.
Summary: Lotro has the potential to surpass World of Warcraft in popularity, 'cause it's now free to play. When comes to quality, Lotro just barely misses WoW. I have to say, I am hooked.However, I would like to criticize travel time. I keep finding myself annoyed by having to go here and there to get this and that, train this or that, or kill this and that. Then again, aren't they all like that?