Reviews and Problems with Lord of the Rings Conquest
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The Lord of the Rings: Conquest Review
1 October 2009
Excerpt: Do you remember that bit in the Lord of the Rings trilogy when Gandalf's twin brother turned up to help electrocute the orcs outside the Black Gate? Or how about the scene where a small army of elves marched off a ledge to meet their fiery deaths in the Mines of Moria?
Conclusion: With Battlefield 1943 coming out soon, and the sheer advances in multiplayer games in general, I'd say this would probably be a game to pass on. If you're a LotR fan, and that's enough for you, then go nuts.
Excerpt: First Impressions My reaction is For the majority of the people that read or watched anything Lord of the Rings the epic battles and fights were the best thing about the whole trilogy. The battles featured memorable heroes and characters going head to head, “evil versus good” style.
Summary: The Lord of the Rings Conquest is an action game created by Pandemic Studios. It is essentially Star Wars: Battlefront but set in the Lord of the Rings universe. You can play as either the side of good or evil.
Conclusion: Giving us nothing better to chew on apart from lackluster releases such as Mercenaries 2: World in Flames and now Lord of the Rings: Conquest, it's obvious enough that Pandemic is really starting to go downhill as a development team.
Pros: Plenty of familiar locations, maps are nice, a few cool ideas;
Cons: Altogether a pointless effort we could've done without.
Excerpt: As the all-powerful Yogurt said in "Spaceballs," "We put the picture's name on everything. Merchandising. Merchandising. Where the real money from the movie is made." Electronic Arts has been riding the Lord of the Rings merchandising train for a few years now, with no signs of slowing down.
Excerpt: When looking at games objectively, it always helps to strip away the fluff. What’s left when you cut away all the hype, high end marketing, and pretty visuals? At its core, what does the game accomplish as opposed to others from the genre – what were the developers trying to accomplish?