Reviews and Problems with Lord of the Rings Conquest
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The Lord of the Rings: Conquest Review
5 June 2009
Excerpt: Do you remember that bit in the Lord of the Rings trilogy when Gandalf's twin brother turned up to help electrocute the orcs outside the Black Gate? Or how about the scene where a small army of elves marched off a ledge to meet their fiery deaths in the Mines of Moria? Nope, we don't remember these things happening in the films either; however, they certainly do happen in LOTR: Conquest, and the game is all the more enjoyable for it.
Excerpt: Peter Jackson’s interpretation of The Lord of the Rings trilogy has become something of an institution for the film world. Condensing the meaty books into movies that could keep an audience entertained for three and a half odd hours – three times, I might add – was no mean feat. Part of what made the films so groundbreaking was the scope of the battle scenes – each film featured at least one epic clash between rival armies, filmed with hundreds of extras and thousands of...
Conclusion: Giving us nothing better to chew on apart from lackluster releases such as Mercenaries 2: World in Flames and now Lord of the Rings: Conquest, it's obvious enough that Pandemic is really starting to go downhill as a development team.
Pros: Plenty of familiar locations, maps are nice, a few cool ideas;
Cons: Altogether a pointless effort we could've done without.
Excerpt: First Impressions My reaction is For the majority of the people that read or watched anything Lord of the Rings the epic battles and fights were the best thing about the whole trilogy. The battles featured memorable heroes and characters going head to head, “evil versus good” style. A few years ago, when the LOTR movies were released to be precise, translating those battles into a video game was labelled impossible.
Excerpt: When looking at games objectively, it always helps to strip away the fluff. What’s left when you cut away all the hype, high end marketing, and pretty visuals? At its core, what does the game accomplish as opposed to others from the genre – what were the developers trying to accomplish?
Excerpt: As the all-powerful Yogurt said in "Spaceballs," "We put the picture's name on everything. Merchandising. Merchandising. Where the real money from the movie is made." Electronic Arts has been riding the Lord of the Rings merchandising train for a few years now, with no signs of slowing down. With The Lord of the Rings: Conquest , EA and Pandemic decided to borrow liberally from Pandemic's previous work on the Star Wars: Battlefront series.