Summary: I have played it through 2 times and it is definitely worth your money. It kind of drags when you are halfway through the game but the ending is so epic. There is not much replay value here but this is an experience that is not to be missed.
Summary: Little Inferno is without question one of the best games I have ever had the fortune to play. The sheer level of thought that went into this gem, further evidenced by the clever plot nuances and striking allegory, makes for an experience you won't likely forget in the near future. Plus, fire.
Summary: It's not quite a game and more of an interactive fiction piece. It's fun to watch how things burn, but there's not a lot of challenge apart from finding combos. The quirky humor caries it through the few hours you'll spend playing it, but there's not a lot of replay value.
Summary: Sure. The gameplay isn't traditionally fun. BUT. This game is hardly a video game. It's art. The gameplay exists merely to compliment and bring the player into this tragically beautiful story. Play to the end. At least 60% of the budget was clearly sunk into the end.
Summary: Good game, but with a very limited period of life. You'll play for up to five hours because you will end the story, then you will uninstall the game because restart the story again is totally unnecessary because there is only one possible outcome.
Summary: You sit in front of a fireplace and order things from a catalog to burn in said fireplace. All items have an "effect" when you burn them: some scream, some explode, some contain epidermic needles or maggots.
Summary: The basic gameplay of Little Inferno involves picking up items out of your inventory, putting them into a fireplace, and lighting them on fire. Depending on what little items you use, they behave and burn in different ways, and sometimes interact with each other a little.