Excerpt: The Third Crusade was a revival of the religious zeal seen during the First Crusade. The crusades aims were to recapture the lands lost since the end of the First Crusade to Saladin and the Ayyubids. Several European nobles answered the call to arms whilst three European states took up the cross to lead them to the Holy Land.
Excerpt: Christians today are still being blamed for the Crusades, even though it took place hundreds of years ago. In Lionheart: King’s Crusade, we get to re-enact the Crusades and change history. There are two single-player campaigns: you can play as the Crusaders conquering the Middle East, or as the Saracens taking it back. The Crusader campaign has tutorials and is generally easier than the Saracen one, so it’s recommended that you start there.
Pros: Great 3D graphics, lots of detail. The attribute system adds RPG elements to the game; there are plenty of unique items and abilities available for the units.
Excerpt: Set during the third crusade, Lionheart: King’s Crusade is a highly fictionalized rendition of the most famous conflict between Medieval Europe and the then rising Middle Eastern Caliphates for control of Jerusalem. The game is intended to pit the two overpowering personalities of the Age: King Richard of England, and Saladin, Sultan of Egypt and Syria, in separate campaigns to conquer the entire Holy Land. The first impulse one has is to compare this game to Total War .
Summary: The Crusades are becoming an increasingly popular topic for gaming. As this reviewer lives under a rock, he has no idea why this might be so. As an era, the Crusades hold a lot of promise for a war game. Nobody does pointless, interminable wars like the Middle East. Throw in a few religions and you have a party. The Crusades were a lengthy period of time. There were plenty of different actors – nation-states (e.g. France), pseudo-nation states (e.g.
Excerpt: I've played so many real-time strategy [RTS] games over the years that they all seem to blend together. To find something truly unique and cool is a rare find indeed, which makes Lionheart: Kings' Crusade pretty special. What you basically have today is the 4X strategy titles where you are expected to explore, expand, exploit, and exterminate. Then you've got the ones that eliminate resource gathering in favor of tactical battles.
Summary: War in the Holy Land is the subject of Lionheart: Kings' Crusade, a real-time strategy look at the conflict between the Christian forces of King Richard and the Muslim armies of Saladin. Developer Neocore Games has ripped a few pages out of the Total War playbook here, with a game that looks and plays a fair bit like the medieval editions of that long-running series. The focus is more on pure tactics, however, as the game exists almost entirely on the battlefield.
Pros: Smart, simple battle mechanics, Factions and tech trees nicely illustrate some of the history of the Crusades, Ability to manage armies and level up units
Excerpt: aha ad-Din Ibn Shaddad earned his adjutancy to Saladin because he was both loyal and honest: when the servant writes about the Ayyubid sultan and his reign, you pay attention. Second only to Saladin in ad-Din's chronicles is the Third Crusade and its Western principal, King Richard I — the Lionheart. The English king, ad-Din recorded, "was a very powerful man among the Franks, a man of great courage and spirit. . . .
Excerpt: The thing with real time strategy games is that there often doesn't seem to be too much strategy involved. Confused? Let me explain. Most RTS titles will give the player a set of objectives to complete, based around the old capture this, defend that and the kill those guys philosophy we all know and love. When it gets to that third part, it's entirely possible to be victorious even if there's only one poor soldier left standing!
Pros: Good mix of RTS & RPG, Challenging but fun, Historically accurate!
Cons: Occasionly poor AI, Steep learning curve, One big loss can ruin it