Conclusion: It was in 2010 when indie developer Playdead released Limbo on the Xbox 360. Since then, the indie hit has been ported to the PS3, PC, iOS devices and for the PS Vita, which also happens to be the version that is under review. Since this is a port of the PS3 version of Limbo, I'll be looking for any differences that the Vita version may have.
Excerpt: I don't get art. Yeah, I can appreciate the effort behind pieces like the Mona Lisa or Scream, but at the end of the day, they're just paintings to me - but Limbo , now that I get. The indie platformer/puzzler from Denmark based PLAYDEAD oozes with ambiance and personality, and it combines that with enough substance to keep you playing until the end, and thinking about it well after you've completed it.
Conclusion: LIMBO may seem like a small ripple in a giant ocean of games, but from where we're standing, this tiny ripple could easily steer us towards new heights, as games continue to evolve as an art form. It immerses players almost effortlessly thanks to its sleek design and delightfully subtle lighting effects and creepy-looking shadows. LIMBO represents a skillful blend of puzzle-based gameplay mechanics and unique visuals.
Pros: Proves that games are an art form, the unique colorless world of LIMBO is something you simply must experience;
Cons: Too short, a few frustrating moments when you try to solve certain puzzles, but nothing that would impede gameplay too much.
Excerpt: Sometimes, delayed game releases are worth the wait. Such is the case with LIMBO , a side-scrolling puzzle/action game released last year exclusively for Xbox Live Arcade, but now available for PS3 and PC via Steam. What sets LIMBO apart from other indie games, at least at the start, is its entirely unique art style - but after an hour of playing, you'll start to see that this game has a lot going on under the surface, too.
Conclusion: Limbo is available to purchase from STEAM . At HEXUS, we invite the companies whose products we test to comment on our articles. If any company representatives for the products reviewed choose to respond, we'll publish their commentary here verbatim.
Conclusion: No Story - While the lack of music works, the lack of any story does detract from the game somewhat. Puzzle/side-scrolling games do not necessarily need to be devoid of any story, as Braid so appropriately pointed out to the gaming industry as a whole. The only clue the game provides as to any story whatsoever is the following sentence which reads, “Unsure of his sister’s fate, a boy enters the unknown.” This small clue is the only context.