Conclusion: I was one of those that dismissed most XBLA games for the cost-to-gamerscore ratio in the past. Oh, how ever wrong I was! Games like this justify the existence of XBLA and PSN, and digital distribution in general. If you've yet to try out Limbo, I'd highly recommend it. If you're just a gamerscore chaser looking for easy points? I'd still highly recommend it. Best of both worlds!
Conclusion: It was in 2010 when indie developer Playdead released Limbo on the Xbox 360. Since then, the indie hit has been ported to the PS3, PC, iOS devices and for the PS Vita, which also happens to be the version that is under review. Since this is a port of the PS3 version of Limbo, I'll be looking for any differences that the Vita version may have.
Excerpt: Join me with this week's Time Waster as we travel through Limbo. No, not that silly dance where we slide under a pole without trying to me a fool of ourselves, limbo as in the area between Heaven and Hell or something like that. I say 'something like that' because the game doesn't really give us much in the way of narrative or story of any type to feed off. All we really know is we are traveling in search of our sister.
Excerpt: I don't get art. Yeah, I can appreciate the effort behind pieces like the Mona Lisa or Scream, but at the end of the day, they're just paintings to me - but Limbo , now that I get. The indie platformer/puzzler from Denmark based PLAYDEAD oozes with ambiance and personality, and it combines that with enough substance to keep you playing until the end, and thinking about it well after you've completed it.
Conclusion: LIMBO may seem like a small ripple in a giant ocean of games, but from where we're standing, this tiny ripple could easily steer us towards new heights, as games continue to evolve as an art form. It immerses players almost effortlessly thanks to its sleek design and delightfully subtle lighting effects and creepy-looking shadows. LIMBO represents a skillful blend of puzzle-based gameplay mechanics and unique visuals.
Pros: Proves that games are an art form, the unique colorless world of LIMBO is something you simply must experience;
Cons: Too short, a few frustrating moments when you try to solve certain puzzles, but nothing that would impede gameplay too much.
Excerpt: Sometimes, delayed game releases are worth the wait. Such is the case with LIMBO , a side-scrolling puzzle/action game released last year exclusively for Xbox Live Arcade, but now available for PS3 and PC via Steam. What sets LIMBO apart from other indie games, at least at the start, is its entirely unique art style - but after an hour of playing, you'll start to see that this game has a lot going on under the surface, too.