Excerpt: Point and click adventure games, once a dying breed, have begun to repopulate the video game ecosystem over the last few years. Why this sudden re-emergence? There are multiple reasons, including the growth of Steam, indie developers and of course Kickstarter. Lilly Looking Through came about through Kickstarter and is intended as a click and point animated adventure for all ages.
Conclusion: Still, it’s hard to harp on a game like Lilly Looking Through for too long. Issues aside, the gameplay is largely competent, and it’s hard to overstate just how lovely it is to explore the world that Geeta Games have clearly put so much time, effort and love into building. It’s not perfect, but what is? If you fancy losing yourself in a magical world and twisting the laws of physics back and forth, don’t do that, that sounds dangerous.
Excerpt: "Lilly Looking Through" is advertised as an animated point and click adventure game where you must help a little girl travel through a world filled with magic, solve ingenious puzzles using her child wits and change the present by leaving her mark on the past. This all should happen in a gorgeous setting that abounds in detail.
Pros: Gorgeous-looking backgrounds, Perfect hand-drawn animations for characters, Provides a soothing feel when played, Violence, horror and gore free
Cons: The game's length, The hint system doesn't help at all, Some puzzles are obscure while others lack difficulty
Summary: Lilly Looking Through is a very impressive game if you remember it’s a first ever release from a small indie studio and they did it by crowdfunding only 30,000 dollars. The game’s story is terrible and the entire experience is far too short for my liking, but the world of Lilly Looking Through is as gorgeous as it is surreal.
Excerpt: Introduction Lilly Looking Through is a beautiful little game. The worst thing you can say about it is that it is too short. Also the puzzles may be easier than some gamers would like and it is not a game for those who are looking for complex stories and character development.
Summary: Great when viewed through rose-colored goggles
Pros: A beautifully crafted world that offers two distinct, and equally gorgeous, realities. Dual realities present a unique and engaging way to solve puzzles. Lilly is an adorable, quietly charming, and refreshing protagonist.
Cons: Puzzles range from too easy to too obscure, rarely landing on a comfortable middle ground. Game ends abruptly in the middle of what should be another puzzle, with no “to be continued” or other indication of what has happened. Hint system highlights interactive objects but fails to offer concrete guidance.
Conclusion: There’s a lot to love about Lilly Looking Through. The game is overflowing with charm, much of which stems from the brilliant art style and soothing musical score. More importantly, it has a universal appeal, as we can all identify with the innocent childhood belief in a magical adventure, particularly one spent in pursuit of someone we cherish.
Conclusion: Lilly Looking Through is a seductive… no that doesn’t sound right at all. Lilly Looking Through is a charming little adventure with some unique and interesting mechanics that doesn’t quite do enough to become great. It’s short and sweet, but it’s hard to know who to market the game to. The child-friendly visuals and story will be a tough sell for adults, while the puzzles may be too obscure for kids.
Conclusion: Lilly’s journey should take about 4-6 hours, during which time she will meet other characters and strange monsters. That’s all the developers are willing to reveal for now, but already the game promises to be a quality indie adventure, its attractive visuals and nice soundtrack immersing players in this world with two faces, making you think about change and empathizing with Lilly in her personal quest.
Conclusion: Still, it’s hard to hold a grudge. For a first-time effort from a relatively young indie studio, Lilly Looking Through is admirable. It’s a lovely way to spend a couple of relaxed hours – give or take – that approaches greatness but sadly falls short at the final hurdle. Further adventures would no doubt be welcomed with open arms by the adventure gaming community.