Excerpt: Point and click adventure games, once a dying breed, have begun to repopulate the video game ecosystem over the last few years. Why this sudden re-emergence? There are multiple reasons, including the growth of Steam, indie developers and of course Kickstarter.
Conclusion: Still, it’s hard to harp on a game like Lilly Looking Through for too long. Issues aside, the gameplay is largely competent, and it’s hard to overstate just how lovely it is to explore the world that Geeta Games have clearly put so much time, effort and love into building.
Excerpt: "Lilly Looking Through" is advertised as an animated point and click adventure game where you must help a little girl travel through a world filled with magic, solve ingenious puzzles using her child wits and change the present by leaving her mark on the past.
Pros: Gorgeous-looking backgrounds, Perfect hand-drawn animations for characters, Provides a soothing feel when played, Violence, horror and gore free
Cons: The game's length, The hint system doesn't help at all, Some puzzles are obscure while others lack difficulty
Excerpt: Introduction Lilly Looking Through is a beautiful little game. The worst thing you can say about it is that it is too short. Also the puzzles may be easier than some gamers would like and it is not a game for those who are looking for complex stories and character development.
Summary: Great when viewed through rose-colored goggles
Pros: A beautifully crafted world that offers two distinct, and equally gorgeous, realities. Dual realities present a unique and engaging way to solve puzzles. Lilly is an adorable, quietly charming, and refreshing protagonist.
Cons: Puzzles range from too easy to too obscure, rarely landing on a comfortable middle ground. Game ends abruptly in the middle of what should be another puzzle, with no “to be continued” or other indication of what has happened. Hint system highlights interactive objects but fails to offer concrete ...
Excerpt: Back in June of 2012, along with 1,622 other Kickstarter backers, I funded Geeta Game’s first release – a point and click adventure entitled Lilly Looking Through . Originally scheduled for May of 2013, it was hit with the usual Kickstarter project delays, but it managed to come out on November 1st,...
Excerpt: This is going to happen a lot, I guess. Lilly Looking Through was an adorable-looking Kickstarter , with the advantage of a playable demo, asking for just £18,000. They wanted the money, they said, because it would allow them to “finish the game” more quickly, with a target of May 2013.
Conclusion: There’s a lot to love about Lilly Looking Through. The game is overflowing with charm, much of which stems from the brilliant art style and soothing musical score. More importantly, it has a universal appeal, as we can all identify with the innocent childhood belief in a magical adventure,...
Conclusion: Lilly Looking Through is a seductive… no that doesn’t sound right at all. Lilly Looking Through is a charming little adventure with some unique and interesting mechanics that doesn’t quite do enough to become great. It’s short and sweet, but it’s hard to know who to market the game to.
Conclusion: Lilly’s journey should take about 4-6 hours, during which time she will meet other characters and strange monsters. That’s all the developers are willing to reveal for now, but already the game promises to be a quality indie adventure, its attractive visuals and nice soundtrack immersing players in...