Summary: Light of Altair is unpleasant to look at, unpleasant to listen to and unpleasant to play in general. I gave up after the second mission when I realised that all of the game was going to be one unusually long tutorial.
Summary: This is definitely one of those games where the term synergy applies. Although there's no one thing about it that is truly great, the colony building, ship combat, pleasant visuals, and the nice techno-electronica soundtrack combine to make for a fun and engaging gaming experience.
Summary: There have been many Space Based RTS games recently, but none have brought this kind of enjoyment, the graphics, while being not exactly 2009 quality, they look good and the most important feature in any game, gameplay....gameplay feels great, the only downside is the lack of a open-ended game mode.
Summary: Aside from the very efficient and pleasing graphics, I found the game to be a big disappointment. The scenarios are very linear. "Do this one thing now. Don't do anything else. Don't research anything else." It's like playing a game with blinders on. You're given no choice which path to take.
Summary: Unlike many modern releases which leave me dissapointedly wanting more due to lackluster gameplay, Light of Altair leaves me wanting more because the core gameplay is just that enjoyable. Many of the boring chore-like tasks of this type of strategy game are removed, which is a pleasant change.
Summary: I feel this is one of the best games ever made. Its challenging with out being frustrating, simple to understand. A few things really push it over the top for me though. With Research, when you are able to produce something new in the way of buildings or weapons, it vastly changes how you play the...
Summary: This game has a promising design, but lacks adequate documentation. The in game 'Help" menu leaves much about how to win in the hands of the gamer to discover through frustrating trail and error.