Summary: Throughout the many competitive multiplayer matches of Leviathan: Warships I've played, I've shown a great deal of restraint. No matter how many vessels I lost, I refused to utter the words of defeat that so many have spoken during games of Battleships . I refused to give my foes the satisfaction of hearing me miserably say "You sunk my battleship." And the scenario in which such a phrase would be important happened with great frequency.
Excerpt: The arena of naval warfare in games is not
a new concept. Take the remarkably well constructed physics of the battlefleets
found in the classic Total Annihilation, for example, which was done all
the way back in the early decades of strategy games. Wargamers will also
recognize the beautifully rendered clashes of fleets in Empire: Total War,
or even the comical, yet strangely addictive warfare of Sid Meier's Pirates.
Excerpt: The main mechanics of Leviathan: Warships are deceivingly simple: gamers can issue orders to their ships while the game is paused and the action then unfolds in discreet 10-second chunks, with a change to pause the action at any time to survey the situation. From this basic structure, Pieces Interactive manages to create a game that has tactical depth but always puts action first, with impressive ship-to-ship battles, moments of amazing triumph and dark defeat.
Pros: + Solid naval battles, + Enjoyable in multiplayer
Cons: - Needs more information for players, - Hard to find games
Conclusion: Primarily marketed as a multiplayer game, I was a little disappointed to see that there are very few people playing online. Granted, I’m more of a single-player gamer and I enjoyed my time with the single-player missions but these are not fleshed out enough for me to want to play them over and over. The real Leviathan: Warships experience is meant to be consumed online where you compete against human players that employ ever changing tactics and unlimited surprises.
Conclusion: The only other question about Leviathan is –where do they go from here? The obvious place would be new ship types, weapons etc… in the form of DLC, maybe even some maps, but to really keep people’s interest up, they’re going to have to start thinking outside the box a bit, because eventually, the competitive element amongst the community will find that winning strategy that defeats all strategies.
Excerpt: We've all imagined being that man. The guy who stands in a tent with maps laid out before him, calm an in control as people rush around him, giving orders and stroking his magnificent beard, unphased as the ground shakes from mortar fire. Being a commander just seems so cool. Leviathan Warships sees you take command of a fleet of warships, with various aims - normally revolving around blowing enemy ships out of the water.
Pros: Easy To Pick Up, Plenty Of Tactics, Long Duration Play
Conclusion: With easy controls and lots of customization options, naval battles in Leviathan: Warships shine in multiplayer but sputter in the stagnant single-player campaign. It's both an enjoyable light tactical experience and a gateway drug to deeper and more difficult to control games.
Pros: Good tactical depth, Customization options, Easy controls
Excerpt: ' Some of the most crucial battles ever fought have been fought at sea. Whether you're talking about the Battle of Salamis in 480 B.C. or the Battle of Midway in 1942, the importance of naval conflict in shaping the course of human history cannot be overstated. But despite the tactical complexity and historical significance of naval warfare, there aren't too many games out there that are inspired by it.
Pros: Creative take on naval combat, Plenty of options for fleet customization, Rewarding payoff for clever tactics
Cons: Poorly optimized controls lead to lots of frustrations, Weak campaign