Summary: A micro-management nightmare, is putting it lightly. This game needs an update, badly. I got lost first in the complex HUD with tiny print and difficult controls. Hotkeys are difficult to remember and out of place for this sort of game, while the tactics of the game are non-existent.
Summary: When I picked up this game at a "discount" recently (5 dollars off the original price when it was first released) I was hoping it was going to be a competitive release to Rome: Total War. I couldn't be more wrong.
Summary: This game is quite good because maybe it is not advanced as rome total war but it has its ups and downs. Its ups are that the battles created in this game are well showin and good graphics to go with it. the bads are that its kinda confusing of how to get lumber and stuff.
Summary: It basically is not worth doing anything other than using as a book end and even there it fails as the box is not heavy enough. You should go with something in the Total War range / franchise instead.
Summary: Very nice idea, but gameplay will quickly become too easy for any experienced gamer. The manual is limited but that adds to the challenge. The diplomacy is absurd. You can agree peace with an enemy one turn then attack them the next with no obvious penalty.
Summary: This the founding game in a series (Chariots of War and Spartan are the latest horrors)is actually retro - I kept thinking of Viking the game I used to play on a BBC Micro some 10 years (and a bit) ago.
Summary: I was very dissapointed with this game after waiting a long time for its release. Tedious gameplay with all the battles totally automated and unrealistic as they dont allow for any tactics or skill from from the player.
Summary: For fans of games in the mold of Civilisation and Warlords, check this out and be happily surprised. Specifically designed to run on the lowest of low-spec machines this game dispenses with flashy but hollow 3d 'extras' and instead provides an infinitely re-playable (as any of over 20 different...