Excerpt: Most sequels that only spend one year in development are usually either sports games or King of Fighters titles. Even titles taking several years for development may have only a few slight graphical improvements and a handful of tweaks to the gameplay. So what happens when Valve, a developer known for taking its time to deliver quality titles, decides to release a sequel only one year after the first game?
Excerpt: I almost think zombie killing should be considered a separate genre from other shooters. There is just something really cool about blasting the undead, as the legions of fans of those types of games will attest. And despite somewhat lacking any real story, Left 4 Dead and Left 4 Dead 2 have been immensely popular, with number two making up for a lot of the flaws of the original.
Excerpt: You’ve battled through five campaigns, twenty four chapters of intense zombie splattering, you’ve decapitated hundreds of them face to face with your fire axe, and you’ve destroyed even more with your combat shotgun or the trusty old AK47 you found in the cold brittle fingers of a corpse you tripped over in the sewer.
Excerpt: In the fashion world the joke and reality is that in a bid to keep things fresh a new color will briefly become “the new black”. In the gaming world it seems zombies are rapidly becoming the genre to replace World War II games. Hold on all you grogs out there. I’m still anticipating the next Close Combat title with bated breath, and World War II remains my favorite gaming era. But in terms of mainstream gaming, Call of Duty: World at War appears to be one of the last...
Excerpt: Supported OS: Windows® 7 / Vista / Vista64 / XP Processor: Pentium 4 3.0GHz Memory: 1 GB for XP / 2GB for Vista Graphics: DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better Hard Drive: At least 7.5 GB of free space Sound Card: DirectX 9.0c compatible sound card When Valve announced that Left 4 Dead 2 was arriving just a year after the first game launched, people met the news with boycotts and frustration.
Excerpt: Popular mythology states that the only way to truly kill a zombie is to either put a bullet in the brain, or to completely sever the head from the body. Half measures simply won't do: even if you lop off an arm or blow a hole in their chest, there's every chance that they'll keep on coming at you.
Summary: Many hardcore Left 4 Dead players are boycotting this title claiming it was released too soon following the originals launch offering little more than new characters and new levels. I couldn’t disagree with these people more. 23 new levels spread over 5 campaigns, 3 new boss zombies, several new multiplayer game types, and a handful of new items and the awesome melee weapons. I’d say Left 4 Dead 2 has a ton to offer!
Excerpt: It takes merely a glance at the history of releases in the entertainment industry to discern what element is key to a higher chance of success: braaaiiins or, well, zombies anyway. Just take a look at all the titles that have something to do with zombies and the numbers they rack up: 28 Days later: $45,064,000 28 Weeks later: $54,146,747 Dawn of the Dead (2007): $102,356,381 Dead Rising: $1,220,000 Resident Evil: 6.43 million units sold Despite the theme being over-done...