Summary: Krater is a game that tries hard to be unique but fails in the important aspect of fun gameplay. From the first minute you enter krater you are doing what you will be doing all the game long, the repetition in this game is so extreme that it's difficult not to question the mindset of the devs. You will collect loot, "level" up your soldiers, learn crafting recipes and complete quests.
Summary: This review contains spoilers, click expand to view. TL;DR Interesting ideas Many are unnecessary as implemented The others feel like forced padding None of them seem to be balanced Play D3's Inferno difficulty or Path of Exile ----- I bought this game at launch, and was immediately frustrated by several bugs (hidden key bindings that couldn't be fixed, alt tabbing causing unrecoverable issues, fog of war resetting when changing implants..) that were fixed rapidly.
Summary: I have no idea what game these professional reviewers have been playing. Krater is most likely the cheapest extreme fun and entertainment I have ever gotten. This game is way different than most everything else on the market, and in a good way! Not only that, but from the looks of it, the developers are heavily invested in getting this game to be the best it possibly can, with patches hitting daily so far, adding content, fixing bugs, and implementing suggestions from...
Summary: This game is enjoyable to say the least. It's unique and refreshing in a game genre that is flustered with generic copies. The take on this game, in a nutshell, is akin to a hack-n-slash but with various elements that you don't normally see in the genre. For example, a large roster of characters to play from, an interesting, to say the least, crafting system, and a pleasant not so often setting.
Summary: I'm thoroughly enjoying Krater. It hails from the same dungeons as Diablo II and Baldur's Gate II but brings it forth into the new generation of games. The soundtrack is brilliant, there's elements of Vangelis in there from Blade Runner and quite a lot of (I'm assuming the developers favourite) Swedish artists on there too playing in the Bars and towns, it sets the atmosphere brilliantly.
Summary: Played it very shortly last night. Although many, many games are vying for my attention, I couldn't pass up this impressive looking Indie. Boy, so far I am not let down! Love the look and feel of the game and it's offbeat sense of humor. I specifically enjoy the use of distance blur-effects. The art style somewhat makes up for repetitive content. Also I like the fact that the setting is reminiscent of games like fallout and rage, but much more colorful.
Summary: The game looks really good. The gameplay takes a while to grow accustomed to, but it gets fun after like 2 hours of using it. Only down side is the game takes a while to pick up with customization, but it does get there.
Summary: Great top-down ARPG, to me it feels a little like a cross between diablo / torchlight and baldurs gate. The title is surprisingly polished considering it has come from an indie developer and some of the larger devs out there could do with taking note of how this team has not hidden away their product before release and has taken onboard player feedback during its development (I very much liked the fact that pre-order players got access to the game in its beta stages).