Summary: Considering its been nearly 12 years since the last Diablo and three years since Torchlight , Krater is here to fill that action-RPG niche that has long been ignored by PC developers. Wait, what’s that you say? Diablo III is already out and Torchlight II is on its way? Err, well, this is going to be awkward.
Conclusion: Final Verdict: Krater is a beautiful and unique action RPG with great graphics and a terrific soundtrack, but the longer you play it, the more the cracks begin to show. The diligent developers are working to fix things, but right now there’s a ton of small yet serious issues adding up to create a frustrating experience. At fifteen dollars it could be a budget alternative to bigger games like Diablo 3 , but even then there are better options out there.
Excerpt: From the ashes, a new society has risen. In the wake of a nuclear catastrophe that wiped out billions, the survivors who dwell in the land once known as Sweden have formed new settlements from the wreckage. Krater is more vibrant than the typically bleak take on postapocalyptic life, and there's a humorous sense of whimsy in the way it envisions Sweden after the catastrophe; for instance, you'll recognize the signs for a company called IDEA as the slightly modified signs...
Pros: Presents an unusually inviting postapocalyptic world
Cons: Characters start with just two abilities and never acquire more, Frustrating restrictions on leveling process, Rote combat, Lacks fast travel option
Conclusion: Concept: Add a real-time strategy twist to the isometric Diablo formula by giving players three characters instead of one
Graphics: The cartoon art style works well with the light-hearted post-apocalyptic vibe. Yes, that vibe apparently exists
Sound: The electronica score is a great fit for diving through dungeons, but the voice work could be much better
Playability: Even after remapping the keys, it’s still tough to issue the right orders fast enough to react to the...
Excerpt: With Diablo III over a month old and still hanging in people’s minds – which is evident by the millions of gamers still playing – you must have balls of steel, have something special or simply be mental to release an action-RPG dungeon crawler so close to Blizzard’s mammoth title.
Conclusion: If the gameplay itself were solid, robust, and strategic like the one seen in Dawn of War II then this design choice could be overlooked or even make sense in the grand scheme of things. Unfortunately the gameplay is riddled with weird and detrimental quirks, like your ranged characters standing right next to your melee characters (making them easy fodder for foes) with no way to change their formation, maps that get confusing when you change the rotation of your...
Pros: Visually impressive, great use of Directx 11, Interesting core mechanics that blend squad control and action-RPG grinding, Great music
Cons: Plenty of bugs and crashes, For such a large game it strangely forces players to replay sections and rebuild new like-for-like characters, Loot system features far too many junk items
Conclusion: Disposant d'un background intéressant et de quelques idées sympathiques, Krater se saborde de lui-même à cause d'un leveling mal pensé, d'un système de sauvegarde catastrophique, de quêtes peu passionnantes et de combats vite répétitifs. Si de futurs patchs devraient résoudre plusieurs problèmes énoncés dans ce test, tout en nous offrant une version localisée et le mode Coop annoncé, en l'état, le hack'n slash de Fatshark frustre plus qu'il n'amuse et ce, malgré ses 60...