Excerpt: Kohan: Immortal Sovereigns emerged a few years ago as a unique real time strategy title. Unlike most strategy titles these days, the developers created their own story backdrop without the use of licensed characters or franchises. Kohan are immortal generals that lead (mortal) armies into battle.
Excerpt: Past month lots of games were released as it is common for this time of the year. Especially real-time strategy games, like Kohan II: Kings of War. One thing you can definitely say about Kohan II is that the gameplay differs a lot from other games in the genre.
Summary: Although the first Kohan game wasn't as largely received as it could and probably should have been due to it's 2D graphics in a day age when 3D is the norm the fact that Kohan II: Kings or War translates into 3D well should help it achieve the success that the original probably would have had it...
Excerpt: Graphics & Sound:
Judging the graphics in Kohan II: Kings of War is one of those situations where you have a game with technologically superior graphics, but without the impressive artistic style you can find in similar games. Most notably in this case would be Warcraft III .
Conclusion: Units are grouped into companies with a leader, four front line units, an optional paired support unit and two more optional individual support units. You also have the option to create custom companies where you are able to choose the frontline, and support units.
Summary: The original Kohan was a refreshingly new title that took several of the tired RTS elements and tweaked them into something quite enjoyable. It was lauded by the critics but, unfortunately, it was released at such a time as to be buried is a sea of better-hyped, flashier games.
Kohan II retains its predecessor's unique gameplay while also making key changes that distinguish it both from the original and from any other real-time strategy games in the intervening years.
21 September 2004
Summary: Kohan: Immortal Sovereigns was released in 2001, and though it wasn't a blockbuster success, many of those who actually played it loved it. Its particular take on real-time strategy focused on the strategic control of companies of troops and on eliminating much of the tedious micromanagement often...
Excerpt: If I asked how many people have ever heard of the first Kohan, I could probably count the number of responses on one hand. Kohan: The Immortal Sovereigns was one of those underdogs that slipped by everyone’s radar despite its graphics and gameplay.