Excerpt: Kohan: Immortal Sovereigns emerged a few years ago as a unique real time strategy title. Unlike most strategy titles these days, the developers created their own story backdrop without the use of licensed characters or franchises. Kohan are immortal generals that lead (mortal) armies into battle. They can die in combat but they can be resurrected, albeit they lose all of the experience they gained during their previous life.
Excerpt: If you didn’t get a chance to play Kohan the first time the game came around, then you missed out on an excellent strategy game. Now that the game’s sequel has been released you have another chance to play a strategy game that is different than any other strategy game out there, and a game any real-time strategy fan should take the time to check out.
Summary: Although the first Kohan game wasn't as largely received as it could and probably should have been due to it's 2D graphics in a day age when 3D is the norm the fact that Kohan II: Kings or War translates into 3D well should help it achieve the success that the original probably would have had it represented that same level of detail as this title.
Excerpt: Graphics & Sound:
Judging the graphics in Kohan II: Kings of War is one of those situations where you have a game with technologically superior graphics, but without the impressive artistic style you can find in similar games. Most notably in this case would be Warcraft III . While Kohan II has come several years after Warcraft III , the world and characters of Warcraft III are easily far more vibrant, interesting, and immersive than anything you’ll see in Kohan II .
Conclusion: Units are grouped into companies with a leader, four front line units, an optional paired support unit and two more optional individual support units. You also have the option to create custom companies where you are able to choose the frontline, and support units. In this way you can mix and match companies to create a balanced or specialized company tailored to its use.
Summary: Kohan: Immortal Sovereigns was released in 2001, and though it wasn't a blockbuster success, many of those who actually played it loved it. Its particular take on real-time strategy focused on the strategic control of companies of troops and on eliminating much of the tedious micromanagement often associated with the genre. As such, the game proved to be an innovative change of pace from the conventions of real-time strategy.
Excerpt: If I asked how many people have ever heard of the first Kohan, I could probably count the number of responses on one hand. Kohan: The Immortal Sovereigns was one of those underdogs that slipped by everyone’s radar despite its graphics and gameplay. It won some awards, including strategy game of the year, but barely anyone heard of it (including me).
Conclusion: Kohan II: Kings of War is a fantasy real-time strategy game, but has enough innovation and draw to it to make it a worthwhile purchase. The AI is top-notch, as are the graphics (even though it is a little hard to run smoothly). The story is also interesting, and despite the fact that it’s a little hard to follow, with all the races being new, and confusing, the world holds water.
Pros: Innovative unit structure., Lovely graphics., Strong story., Lots to do.
Cons: Storyline and races are a bit confusing., Some weird voice acting., Hi specs required to see it at its best.