Summary: Incredible atmosphere, excellent art-design, short gameplay and some questionable game design decisions. That's Knock-Knock for me. If you're a member of the "COD-audience", steer clear, otherwise it's highly recommended.
Summary: Knock-Knock is the proof that video games really can be an art. It is a very deep and complicated game. It is not a horror nor a puzzle game, and critics who blame the game for not being scary or something like that have completely missed the point.
Summary: This game isn't about the highest score you can attain or how many head shots you can get. This game isn't a game by pure definition. It's more like a interactive movie of sorts. You don't get a tutorial that shows you the rules to the game or any sort of hand holding, but that's what makes one of...
Summary: This is a great project that can not be called "the game" as such. It's an experiment in which you have to take part himself, through the character, coming up with their own versions of events. I sponsored the game even during Kickstarter, and do not regret the money spent.
Summary: Glad to see there are developers who bring new ideas and concepts to a horror game. The game play mechanic is simple, but it is really fun to watch the haunted house gradually changing and past history of player and the house is gradually revealed via exploration.
Summary: Very scary piece of artful gaming. Like every game Ice-Pick Lodge has made, this game will not be for everyone. You will either love it or not have a clue how anyone could. I belong to the first group.
Summary: Knock-Knock is full of surprises. First of all, despite its cartoon 2D graphics Knock-Knock is actually one of the best horror games I ever played. The best part of the game is learning how to play it by yourself. Try not to read any spoilers before playing.
Summary: Knock-knock is one of those games that rejuvenates your hope fore PC gaming. As indie as they come, Knock-knock is keen on playing the player just as much as the player plays the game. There are rules to be sure, but part of the game is figuring them out as you play along.
Summary: Another masterpiece from Ice-Pick Lodge developers. Don't get fooled by cartoon graphics or seems-to-be-simple gameplay. It will take some time to understand what's going on there. It's not a traditional game, more of an experiment. Just be ready to confront your fears.
Summary: Discovering the game mechanics is fun, the overall atmosphere is dream-like and spooky. What this game is about is more or less up to the players interpretation, but one thing is sure: this is the type of game that tries to reach out to the player.