Summary: Incredible atmosphere, excellent art-design, short gameplay and some questionable game design decisions. That's Knock-Knock for me. If you're a member of the "COD-audience", steer clear, otherwise it's highly recommended.
Summary: Knock-Knock is the proof that video games really can be an art. It is a very deep and complicated game. It is not a horror nor a puzzle game, and critics who blame the game for not being scary or something like that have completely missed the point. Knock-Knock doesn't just tell you a story, it plays with your mind and asks YOU the questions.
Summary: This game isn't about the highest score you can attain or how many head shots you can get. This game isn't a game by pure definition. It's more like a interactive movie of sorts. You don't get a tutorial that shows you the rules to the game or any sort of hand holding, but that's what makes one of the mechanics for this game brilliant. It's that uncertainty of not knowing the game rules that creates the unnerving play through of this game.
Summary: This is a great project that can not be called "the game" as such. It's an experiment in which you have to take part himself, through the character, coming up with their own versions of events. I sponsored the game even during Kickstarter, and do not regret the money spent.
Summary: Glad to see there are developers who bring new ideas and concepts to a horror game. The game play mechanic is simple, but it is really fun to watch the haunted house gradually changing and past history of player and the house is gradually revealed via exploration. I really like their use of CG, speech, exploration, and diary pages etc. to reveal the story, which integrate smoothly with the game play.
Summary: Very scary piece of artful gaming. Like every game Ice-Pick Lodge has made, this game will not be for everyone. You will either love it or not have a clue how anyone could. I belong to the first group. Ice-Pick Lodge delivers precisely what they promised and I was personally very scared by the way the game delivers it's creepy story. It's not a big game nor a very complicated one, but it slowly creeps up on you and makes you fear the dark corners of your own home.
Summary: Knock-knock is one of those games that rejuvenates your hope fore PC gaming. As indie as they come, Knock-knock is keen on playing the player just as much as the player plays the game. There are rules to be sure, but part of the game is figuring them out as you play along. There is a story and setting too, but again, it is up to you to figure out what is going on. If you are impatient or want to be spoon-fed a plot and gameplay—move on.
Summary: Knock-Knock is full of surprises. First of all, despite its cartoon 2D graphics Knock-Knock is actually one of the best horror games I ever played. The best part of the game is learning how to play it by yourself. Try not to read any spoilers before playing. Wait for the night and put on your headphones. Get ready to submerge into the atmosphere of suspense and uncertain terror. Enjoy its visual and sound design.
Summary: Another masterpiece from Ice-Pick Lodge developers. Don't get fooled by cartoon graphics or seems-to-be-simple gameplay. It will take some time to understand what's going on there. It's not a traditional game, more of an experiment. Just be ready to confront your fears.
Summary: Discovering the game mechanics is fun, the overall atmosphere is dream-like and spooky. What this game is about is more or less up to the players interpretation, but one thing is sure: this is the type of game that tries to reach out to the player. In my opinion this game is about how the brain defends the ego against the horrors of reality. But as always, there are things that come out only when it's dark.