Summary: I may have, at some point early on, felt immersed in the obscurity, but by the end of the game I've grown as weary as the sleepless Lodger -- a guy who does nothing but walk around turning lights on and off.
Pros: Intriguing, Makes me unconfortable, Keeps me playing, Great sound design
Cons: Makes me unconforable, Not exactly scary, Not exactly a game, Not exactly enjoyable, Obscure
Excerpt: Ice Pick Lodge is a Russian developer with a very colorful history, which includes gems like The Void and Pathologic, and its most recent release is somewhat less ambitious when it comes to scope, but still manages to cross any genre boundaries created by Western developers.
Pros: + Art style, + Start of the story is immersive, + Creepy atmosphere
Cons: - Voice use, - Hiding mechanics, - No narrative sense
Summary: Knock-Knock’s strengths are it’s lore, world, visuals, and audio. It’s a psychological horror game that uses the primal fear of the dark and being hunted in its gameplay. It’s controls are relatively simple, but the game has some complexities that are revealed through cryptic use of storytelling.
Conclusion: Overall this really is not a game I can give a thumbs-up. I’m not entirely sure who’d enjoy a game like this. It’s possible we’ll see a few desperate YouTubers record their girlfriend getting scared by some of the earlier moments in the game, but aside from that tiny bit of stimulation and the...
Conclusion: Great horror stories are many things, but tedious isn’t on the list, and that’s exactly the feeling that’s born of Knock-Knock’s inability to explain itself. A game that doesn’t tell us how to play and has no consistent rules is a frustrating experience, no matter how eerily beautiful it is.
Excerpt: I love a stylized game, maybe the only thing I love more than a stylized game is a creepy stylized game. I tore through Limbo, loving the puzzle solving, the stylized silhouettes and the crazy creative ways in which the poor character was torn apart.
Summary: There are a lot of things Knock, knock doesn't do. It doesn't necessarily provide the most satisfying puzzle-solving experience. It doesn't tell the most fleshed out story. Hell, I'm not even sure I'd say I enjoyed my time with the game, if it's even meant to be enjoyed.
Conclusion: Concept: Turn on lights and hide from ghosts while enduring a hopelessly cryptic narrative
Graphics: The stylized, hand-drawn visuals are by far the best part of the game
Sound: The protagonist's Jawa-like chattering sounds like it was recorded with a webcam.