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7.1 out of 10


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Reviews and Problems with Knock-Knock

Showing 1-10 of 27
Overall 6

Knock-knock Review

19 November 2013
  • Summary: I may have, at some point early on, felt immersed in the obscurity, but by the end of the game I've grown as weary as the sleepless Lodger -- a guy who does nothing but walk around turning lights on and off.
  • Pros: Intriguing, Makes me unconfortable, Keeps me playing, Great sound design
  • Cons: Makes me unconforable, Not exactly scary, Not exactly a game, Not exactly enjoyable, Obscure
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Overall 7

Knock-Knock Review (PC)

1 November 2013
  • Excerpt: Ice Pick Lodge is a Russian developer with a very colorful history, which includes gems like The Void and Pathologic, and its most recent release is somewhat less ambitious when it comes to scope, but still manages to cross any genre boundaries created by Western developers.
  • Pros: + Art style, + Start of the story is immersive, + Creepy atmosphere
  • Cons: - Voice use, - Hiding mechanics, - No narrative sense
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Review: Knock Knock (PC)

Diehard GameFAN
27 October 2013
  • Summary: Knock-Knock’s strengths are it’s lore, world, visuals, and audio. It’s a psychological horror game that uses the primal fear of the dark and being hunted in its gameplay. It’s controls are relatively simple, but the game has some complexities that are revealed through cryptic use of storytelling.
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Overall 6


Strategy Informer
18 October 2013
  • Conclusion: Overall this really is not a game I can give a thumbs-up. I’m not entirely sure who’d enjoy a game like this. It’s possible we’ll see a few desperate YouTubers record their girlfriend getting scared by some of the earlier moments in the game, but aside from that tiny bit of stimulation and the...
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Overall 5

Knock-knock (PC) Review

17 October 2013
  • Excerpt: Drew checks out this confusing horror title.
  • Pros: + Nice art style and visuals, + Great sound design
  • Cons: Confusing mechanics, Ambiguous story, Nothing is fully explained
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Overall 6


16 October 2013
  • Conclusion: Great horror stories are many things, but tedious isn’t on the list, and that’s exactly the feeling that’s born of Knock-Knock’s inability to explain itself. A game that doesn’t tell us how to play and has no consistent rules is a frustrating experience, no matter how eerily beautiful it is.
  • Pros: Terrific art, Unnerving sounds, Disgusting monsters
  • Cons: Unclear rules, Failure is boring
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Overall 4

Expert Review

14 October 2013
  • Summary: "What you see before you is not exactly what one would call 'a game.' It's more like an interactive meditation, reenacted from scattered evidence, that happened to fall into our hands. It was built according to instructions, left by the original archive's anonymous donor.
  • Pros: Terrifying sound effects, Darkness seems full of frightful potential
  • Cons: Working out game's logic is tedious and frustrating, Absurdly punishing consequence for failure in endgame
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Overall 8

Knock-Knock Review (PC/Steam)

10 October 2013
  • Excerpt: I love a stylized game, maybe the only thing I love more than a stylized game is a creepy stylized game.  I tore through Limbo, loving the puzzle solving, the stylized silhouettes and the crazy creative ways in which the poor character was torn apart.
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Overall 6
Gameplay 5
Looks 8

‘Knock, knock’ Review: Troubled sleep

Stick Skills
10 October 2013
  • Summary: There are a lot of things Knock, knock doesn't do. It doesn't necessarily provide the most satisfying puzzle-solving experience. It doesn't tell the most fleshed out story. Hell, I'm not even sure I'd say I enjoyed my time with the game, if it's even meant to be enjoyed.
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Overall 7


9 October 2013
  • Summary: Massively unique and unsettling
  • Pros: Genuinely unsettling. Extremely unique experience. Working out the best way to survive is a real challenge.
  • Cons: Gets very repetitive. The outside sections are pointless. The story is jarring at times.
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