Excerpt: Those who have read the multiple Fragland previews of this game should already know that a lot of the Fragland staff were really looking forward to its release. And I can honestly say that I for one, am not disappointed in any way.
Conclusion: Ultimately, Tales of Valor offers lots of ideas with almost no substance. The idea of an expansion, or stand alone expansion in this case, is to expand upon the gameplay already available. Regrettably, Tales of Valor fails to deliver in this regard.
Pros: Visuals look great; solid Company of Heroes gameplay we’ve come to expect.
Cons: Extremely short; more of a collection of mods than an actual expansion; direct fire mode is a gimmick; overpriced.
Excerpt: Graphics & Sound: More and more small time strategy games are relying on old-school graphics these days. 2D sprites and static isometric views are becoming more common among historical RTS titles and Knights of Honor is a shining example of this.
Conclusion: Sometimes the pickle can be made a little smaller by the choices made when creating your knights (i.e. middle managers), which serve a variety of purposes such a merchant knight which provides bonuses to your trade stats.
Excerpt: Especially in the medieval timeframe, it seems that games that try to do everything fail miserably. One only needs to look at Lords of the Realm III as an example of how not to make a strategy game with both battle and grand strategy.
Excerpt: Set to release in early May, Knights of Honor is a welcome addition to the strategy/RTS genre, even with the minor flaws
(which are basically just me crying about something). Developer Black Sea Studios and publisher Paradox Interactive bring something
a little different than other games of this...