Conclusion: Ultimately, Tales of Valor offers lots of ideas with almost no substance. The idea of an expansion, or stand alone expansion in this case, is to expand upon the gameplay already available. Regrettably, Tales of Valor fails to deliver in this regard. What you get instead is a collection of mods or, at best, what could pass as DLC. Unfortunately, only the most hardcore fan will be willing to spend $30 on such a thin package as this.
Pros: Visuals look great; solid Company of Heroes gameplay we’ve come to expect.
Cons: Extremely short; more of a collection of mods than an actual expansion; direct fire mode is a gimmick; overpriced.
Excerpt: Graphics & Sound: More and more small time strategy games are relying on old-school graphics these days. 2D sprites and static isometric views are becoming more common among historical RTS titles and Knights of Honor is a shining example of this. Because of low impact graphics, the developers can cram more stuff on the screen at one time. A quick glance at the map of Europe reveals a landscape populated by very detailed mountains, trees, and rolling hills.
Conclusion: Sometimes the pickle can be made a little smaller by the choices made when creating your knights (i.e. middle managers), which serve a variety of purposes such a merchant knight which provides bonuses to your trade stats. There is a decided emphasis on city management (and therefore resource management). Unfortunately, there are a lot -- emphasis in bold, a lot! -- of buildings that you must become familiar with and for the most part they all look very similar.
Excerpt: Especially in the medieval timeframe, it seems that games that try to do everything fail miserably. One only needs to look at Lords of the Realm III as an example of how not to make a strategy game with both battle and grand strategy. Most games like Stronghold for example, stick to just one element like battle and castle sieges to avoid this pitfall. So it was a complete surprise to find Knights of Honor on my desk one morning.
Excerpt: Set to release in early May, Knights of Honor is a welcome addition to the strategy/RTS genre, even with the minor flaws
(which are basically just me crying about something). Developer Black Sea Studios and publisher Paradox Interactive bring something
a little different than other games of this type, while still maintaining the epic scope they are looking to bring.
Excerpt: Knights of Honor is a medieval real time strategy title that lets you lead the many feudal kingdoms that came about after the decline of the Roman Empire in AD 1000, AD 1200 and AD 1350. With the recent release of Rome: Total War, most PC strategy fans will draw parallels between the two as Knights of Honor is similarly bifurcated into a kingdom strategy portion and a battle portion.
Excerpt: Knights of Honor is a grand strategic game of the clash of kingdoms in Medieval Europe. Most games of this scale abstract a lot of the details involved in running a kingdom, but Knights of Honor instead chooses to approach things on a scale akin to a real-time strategy game. The result is a game that is huge in scale and detail, which makes it a godsend for micromanagers and deep thinkers, but also difficult to learn and overwhelming to many players.