Reviews and Problems with Kingdoms of Amalur: Reckoning
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Kingdoms Of Amalur: Reckoning – Review (PS3, 360, PC)
7 September 2013
Excerpt: As a lover of RPG’s I couldn’t wait to get my hands on this game when I was asked to review it. Published by EA Games, developed by Big Huge Games and written by acclaimed author R.A Salvatore the pedigree was undeniable so would it live up to my expectations? You start off the game dead……………yes that’s right, you’re DEAD!!! However it turns out that your death is the 1st day of the rest of your life. Confused? I know I am!
Conclusion: Kingdoms of Amalur is a fantastic example of a Western RPG that skimps somewhat on fleshing out characterizations and differentiating itself from the crowd, but nevertheless delivers an extremely solid experience. Fun hack-n-slash combat, the strength of the game world, and the amount of customization options for your character make this game a must-play for RPG fans.
Conclusion: Kingdoms of Amalur: Reckoning is a great action RPG. It's not perfect, at least for now, due to things like annoying mini-games, problematic camera, or the silent protagonist, but it's still a stunning experience that will delight you for tens if not hundreds of hours. After a realistic experience like Skyrim, Reckoning is the perfect alternative, offering a fun-filled experience with a dynamic combat system and a freedom that you won't soon forget.
Pros: +Dynamic combat, +Lots of choices and freedom, +Stylized visuals
Excerpt: Back in 2006 baseball's Curt Schilling did the impossible and managed to turn a hobby of questing through Azeroth into an actual RPG development studio. It should have been a disaster but instead Schilling, a born-again ex-Major League pitcher with no previous work in development, spent the next six years watching a pilgrimage of top-tier media talent hike through the foothills of 38 Studios and queue to work on Kingdoms of Amalur: Reckoning.
Excerpt: Kingdoms of Amalur: Reckoning is one of those games, that when reviewed at this late in the game, is somewhat of a tragedy. 38 Studios, the current owner and creator of the property, has since gone bankrupt, and been liquidated. So while later reviews might often not be so bad since it can direct people towards a game they may have forgotten about, in this case, only the publishers (and presumably, the players) can benefit.
Pros: Very large world, with over 200 quests, and many, many hours of content; interesting factions, with a fairly well realized world back story; excellent combat, spell, and enemy animations; good voice acting; enjoyable music; very nice graphics and art style; really well polished with relatively few bugs considering the vastness of the game
Cons: A somewhat generic fantasy world; some voice actors are reused often; some characters are forgettable; many quests are standard RPG fare; rarely do you get the sense that what choices you make really change the world; a few minor interface glitches
Conclusion: The good: Fun, slick combat and useful crafting. The Bad: Occasionally dodgy graphics, a high potential for glitches, and being extremely derivative. What to do with a game like this? Since combat is essentially the core of the gaming experience in this case, I feel like that should carry the most weight... However, the cons almost certainly prevent me from ranking this game astronomically high. I'm going to go ahead and give it an average score; a “7”.
Pros: KoA:R's combat is its ultimate saving grace. I like to rattle on about the game is borrowing from here and stealing from there, and given enough time I could probably give a similar explanation for its combat... But it's just so much fun that I really don't want to. Like always, I rolled a mage, and I've had an absolute blast torching fools with my staff and slinging my various spells. The controls are nice and responsive, and reward good timing; mashing X does the sa...
Cons: The name of the game here is graphics and glitches. Though much of KoA:R seems pretty high-grade, the character models seem surprisingly slipshod at times. In dialogue you can often make out some murky low-quality textures on the face of whoever you're speaking to, and a general woodenness to their expressions. Sometimes their lip movements fall out of sync with what they're saying. This is WITH the game installed on my HD, by the way, for those who are wondering. The...
Summary: Overall, Kingdoms of Amalur: Reckoning is a fun game that is definitely worth a single play-through, if only to enjoy the myriad of weapons, powers and abilities on offer. After a certain level though, until a difficulty patch comes out, you might just start getting bored of your omnipotence ï¿½ and lose interest in progressing through the game.
Pros: Great weapons, Interesting combat, Good graphics, design
Cons: No puzzle-based quests, No jump, climb ability, Not much else but combat
Excerpt: I've got a bit of a confession -- I don't worship at the altar of Skyrim . Now, don't get me wrong, I appreciate the amount of work that went into it, and sheer craftsmanship that it must have taken to make the kingdom of Skyrim so realistic -- I just find myself getting bored very quickly. Maybe it's the combat, maybe it's just my taste in games.