Reviews and Problems with King Arthur - The Role-playing Wargame
Showing 1-10 of 11
8 October 2011
Summary: I cannot review the later stages of the game as I quit playing about halfway through. The only part of the game I really enjoyed was the text-based "questing". There are small parts of the game that are also enjoyable but not nearly enough. The game is mostly about fighting and that is just bad. You can actually lose a battle even if you have lost no soldiers and the enemy has lost all but one. Camera sucks near the edges.
Summary: This is a good game that can only get better. Currently your immersed in to a fantasy England where you have to take on a fantasy elven race and a dark lord sort of race. Your given choices and your enemies change according to those choices. So its all pretty cool stuff. Unfortunately the games let down by a crash that the developments have not fixed that happens as you start a battle or as on ends.
Summary: Camera angles and movements are ackward to play with around the battleground edges. No instant focus on the action around the edges which is major negative on the score. There are hardly any hotkeys for enemy targeting link. Can get confusing with the numerous types of units. Interface is also ackward and descriptions are generic and vague. Graphics is dated 2004. The whole feel is unrefined. A game for Total War and Arthurian fans with a bit of Darkfalls on the side.
Summary: KAtrw reminds me of the TW installments as it resembles much of its layouts. It gives much originality with the "hybrid" feel of having a bit of TW gameplay and that of King's Bounty's, KAtrw would easily be recommended if only there was no lacks in 2 major areas; the camera angles and a very clunky interface.
Summary: Very surprised by the current metascore for this game which prompted me to chime in with my $0.02. I'd personally rate this game a 9.0 for it's superb gameplay, graphics, & sounds/music combo. When it was released to the public, it had bugs causing crashes, and several other gameplay issues - all of which were quickly fixed with 2 recent patches. Fortunately, i just recently purchased the game, so i didn't have to deal with those issues myself.
Summary: THE competition for Total War, to be brutally honest, they way TW is going at the moment this ones got the edge. Beautiful to look at, great campaign, great battles, very well woven in with a storyline that surprisingly i actually love. Only downside is that there are often little mistakes in grammer and spelling but i think they deserve to be let off for that because its a brilliant game.
Summary: Text-based adventures, yeah! Nowadays when I read 'RPG elements' it usually means you can add points to skills and here we have some true oldschool stuff. Good ol' 'Defender of the Crown' breeze. I am surprised no one (haven't seen it in any review) mentioned HoMM series as an inspiration. Though the TW associations are clear, we have also one great stronghold to manage and build something in, armies turn idle without a hero..
Summary: A very fun game, easy to recommend to anyone with some strategy game experience (no, a console game is not a strategy game). Many hours of fun to be had. Beautiful atmosphere, really brings the legends of Arthur to life. Sadly, archers are wildly overpowered and armies are terribly slow to recover troops if you don't use the machinegun archer exploit.