Summary: You look at a list of new PC releases. The list is populated by arcane words and you sense strong magic at work behind the somehow familiar titles. To your surprise, the list asks you in an inaudible voice, "Do you like tactical battles with large fantasy armies, but don't know The Art of War and The Book of Five Rings by heart?" Curious, you answer "Yes." The strange list then asks you another question.
Summary: At first, I thought I was going to get more out of strategy than role-playing, but King Arthur II’s role-playing aspect clearly outshines the strategy portion. It was nice to play a text-based adventure game with some really good voice acting that came with a real-time strategy component. I did enjoy how the decisions didn’t have a major impact on the ending, but could help you temporarily.
Excerpt: You know that friend, the one with a sort of awkward brilliance? A certain excess of intellect and good intention that rarely translates into charm or wit, that is too often stifled by stiffness? You do admire them and want them to succeed: after all, they know what they're trying to do, they're ambitious and capable, and yet - you really hate to say it - they just fall flat. I just can't help but say the same of Paradox Interactive's King Arthur II.
Review: King Arthur II The Role-Playing War Game (PC)
8 March 2012
Summary: King Arthur II The Role-Playing War Game offers an interesting mix of role-playing and real time strategy genre coupled with some very impressive, if sometimes buggy, graphics. If you can get around the somewhat lackluster controls, the game is pretty solid and offers an interesting take on the Arthurian legend, picking up where they left off with the first game.
Summary: I have to admit, I had a rough time going learning the mechanics and features of the game. It was a bit of a steep climb to familiarize myself with the game, and part of that was because I did expect it to fit more easily into the molds of a Heroes of Might and Magic title or a Total War franchise title.
Excerpt: King Arthur 2 surprised me with its approach to the RTS genre by adding such an in-depth story mechanic. Although this may become a bit boring for some players, it certainly adds to the story.
Pros: + Long Campaign, + Welcomes all levels of player, + In depth tutorials
Cons: Terrible narration, Awkward camera, Can get boring
Conclusion: While not for fans of true strategy, King Arthur 2 instead offers a lighter package for those threatened by the weight of games like Total War. The adventuring is full of charm, and if played in small bursts, King Arthur 2 will keep you busy for a while.
Conclusion: There’s something naturally intriguing about King Arthur II – perhaps it’s the setting. With so many Tolkien RPGs, historical strategy titles and tiresome modern shooters, a game that genuinely captures a new era and source material is stirring. It’s by no means perfect, especially in the technical department, but let the developers work out the kinks and you’ll be rewarded with a genuinely decent game.
Conclusion: Concept: Unite a dark-fantasy medieval Britain against invading demonic hordes, and lead the forces of man and Sidhe in massive real-time battles
Graphics: King Arthur II makes Total War: Shogun 2 running on Ultra settings look last-gen, though that comes at a high hardware requirement and brutal load times
Sound: The score is inspired and is just as critical to selling Britain’s spooky forests and demonic fireballs as the solid voice work
Playability: This won’t win any...